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General Tabletop Discussion
*TTRPGs General
Core Classes: More or Less? General or Specific? Static or Customizable?
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<blockquote data-quote="Pants" data-source="post: 1251766" data-attributes="member: 8849"><p>I like core classes to be as customizable as possible. I kind of want to revamp the Druid, Barbarian, and Monk to be more customizable. Perhaps the Druid could pick a type of land that he is bonded to and gains different benefits. Perhaps the Barbarian could pick different Totems that give him different benefits. The Monk and the Druid, to me, are the most narrow focused Core Classes in the game, right after the Paladin and I think that Core Classes should be broad general classes. PrC's are there to narrow your focus even more, to help define your character.</p><p></p><p>However, that doesn't mean that I'm going to dump those Core Classes, nor am I going to ignore any new base classes that come along. If a base class is cool enough (like the Hex Blade, Warmage, or the Marshal) then I will find a way to incorporate it into the campaign. If a player wants to play another base class, I'll look it over and possibly let it in, EVEN if it's something monstrously lame like the CW Samurai or the Favored Soul. As long as it doesn't break game balance there's always a chance I'll let someone play it.</p></blockquote><p></p>
[QUOTE="Pants, post: 1251766, member: 8849"] I like core classes to be as customizable as possible. I kind of want to revamp the Druid, Barbarian, and Monk to be more customizable. Perhaps the Druid could pick a type of land that he is bonded to and gains different benefits. Perhaps the Barbarian could pick different Totems that give him different benefits. The Monk and the Druid, to me, are the most narrow focused Core Classes in the game, right after the Paladin and I think that Core Classes should be broad general classes. PrC's are there to narrow your focus even more, to help define your character. However, that doesn't mean that I'm going to dump those Core Classes, nor am I going to ignore any new base classes that come along. If a base class is cool enough (like the Hex Blade, Warmage, or the Marshal) then I will find a way to incorporate it into the campaign. If a player wants to play another base class, I'll look it over and possibly let it in, EVEN if it's something monstrously lame like the CW Samurai or the Favored Soul. As long as it doesn't break game balance there's always a chance I'll let someone play it. [/QUOTE]
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Core Classes: More or Less? General or Specific? Static or Customizable?
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