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General Tabletop Discussion
*TTRPGs General
Core Classes: More or Less? General or Specific? Static or Customizable?
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<blockquote data-quote="Corinth" data-source="post: 1252260" data-attributes="member: 497"><p>While I would prefer that the class structure (and the six basic classes) of <em>d20 Modern</em> be adapted to D&D in a future version of the game, I know that this is not likely to happen. Therefore, what I would like to see is that those elements that would most benefit the game be transported over: Talents, Reputation, Defense (Armor Class) Bonus Progression.</p><p></p><p>Talents would go a very long way towards reducing the need for massive basic and prestige class proliferation; a new (or variant) Talent tree would be sufficient for most existing classes outside the Fighter/Rogue/Wizard/Cleric quartet, and other abilities could be--and I say, should be--organized along similiar lines (such as spell lists) as required.</p><p></p><p>For example, a Sorcerer could be a Wizard with a variant Spell-casting Talent tree that grants spontaneous spell-casting at the cost of restricting spell acquistion to the manner akin to progressing along a Feat tree. Rangers, Barbarians and Paladins could all be reduced to Fighters using special Talent trees that can't be accessed unless you spend a Feat to unlock them; the Talents would be more powerful to compensate. Clerics and Wizards may be rolled together, requiring a decision (Feat expediture not necessarily required) when taking the class as to the sort of magic accessed. (You could roll Psions into this as well.)</p><p></p><p>Mind you, I'm speaking entirely in the hypothetical here.</p><p></p><p>A basic class shouldn't have dead levels for any reason; no class should, basic and prestige alike.</p></blockquote><p></p>
[QUOTE="Corinth, post: 1252260, member: 497"] While I would prefer that the class structure (and the six basic classes) of [i]d20 Modern[/i] be adapted to D&D in a future version of the game, I know that this is not likely to happen. Therefore, what I would like to see is that those elements that would most benefit the game be transported over: Talents, Reputation, Defense (Armor Class) Bonus Progression. Talents would go a very long way towards reducing the need for massive basic and prestige class proliferation; a new (or variant) Talent tree would be sufficient for most existing classes outside the Fighter/Rogue/Wizard/Cleric quartet, and other abilities could be--and I say, should be--organized along similiar lines (such as spell lists) as required. For example, a Sorcerer could be a Wizard with a variant Spell-casting Talent tree that grants spontaneous spell-casting at the cost of restricting spell acquistion to the manner akin to progressing along a Feat tree. Rangers, Barbarians and Paladins could all be reduced to Fighters using special Talent trees that can't be accessed unless you spend a Feat to unlock them; the Talents would be more powerful to compensate. Clerics and Wizards may be rolled together, requiring a decision (Feat expediture not necessarily required) when taking the class as to the sort of magic accessed. (You could roll Psions into this as well.) Mind you, I'm speaking entirely in the hypothetical here. A basic class shouldn't have dead levels for any reason; no class should, basic and prestige alike. [/QUOTE]
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