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*TTRPGs General
Core Classes: More or Less? General or Specific? Static or Customizable?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1252813" data-attributes="member: 871"><p>Actually, the idea of a "d20 Fantasy" or "d20 Medieval/Ancient" sounds quite appealing. Core classes could be a bit more set in abilities (typical archetypes like fighter, mage, rogue, etc., rather than the stat-based d20 Modern abstract core classes such as Strong Hero, Fast Hero, Smart Hero, etc.), but otherwise could be very flexible in creating various kinds/concepts of characters. Thus a "d20 Fantasy Fighter" could select feats to start off just like a D&D Fighter, or spend some of those feats to go with a different concept (an archer, a Finesse-focused warrior/swashbuckler/duelist, a woodsman/tracker/hunter/ranger, a knight/samurai/noble warrior, etc.).</p><p></p><p>The basic core races (but not subraces) could be listed/provided, as well as guidelines for creating/adapting new races for the game (including determining whether or not a race would start off with a +0 level adjustment or a +1 or higher LA).</p><p></p><p>On top of that, "d20 Fantasy" could provide "Occupation" modifiers &/or "Region" modifiers (much like the Regions in FRCS, or Occupations from d20 Modern). This way, a PC can have a noble background, a rural background, a jungle dweller background, etc., without having to create a new race, class, or PrC to cover it.</p><p></p><p>A basic Alliegiance system (ala d20 Modern) could be used, as well as guidelines for using something a bit more stone (ala Alignment) or different (ala OA's Honor).</p><p></p><p>And, a few other options could be listed throughout the book (Defense bonuses per class for low-magic campaigns; Action Points for more heroic games; VP/WP for more "harsher combat" games; etc.) to cover different styles of play & different campaigns (even though some of these things may pop up for D&D in <em>Unearthed Arcana</em>, it's adding these elements onto the existing D&D framework, whereas "d20 Fantasy" would have a different framework from the ground up).</p><p></p><p>Thus, "d20 Fantasy" could be a simple system that can be used to easily adapt to various games/settings (which could or couldn't fit into the D&D mold). It could be a small line--maybe 1 to 3 sourcebooks--and existing D&D material could easily be brought over to it if need be (not necessarily classes or PrCs, per se, but monsters, feats, spells, races, etc., could be).</p><p></p><p>It'd be a nice option to see available. And who knows--maybe it'd be more inticing for other companies/publishers to license & use for their own games/settings.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1252813, member: 871"] Actually, the idea of a "d20 Fantasy" or "d20 Medieval/Ancient" sounds quite appealing. Core classes could be a bit more set in abilities (typical archetypes like fighter, mage, rogue, etc., rather than the stat-based d20 Modern abstract core classes such as Strong Hero, Fast Hero, Smart Hero, etc.), but otherwise could be very flexible in creating various kinds/concepts of characters. Thus a "d20 Fantasy Fighter" could select feats to start off just like a D&D Fighter, or spend some of those feats to go with a different concept (an archer, a Finesse-focused warrior/swashbuckler/duelist, a woodsman/tracker/hunter/ranger, a knight/samurai/noble warrior, etc.). The basic core races (but not subraces) could be listed/provided, as well as guidelines for creating/adapting new races for the game (including determining whether or not a race would start off with a +0 level adjustment or a +1 or higher LA). On top of that, "d20 Fantasy" could provide "Occupation" modifiers &/or "Region" modifiers (much like the Regions in FRCS, or Occupations from d20 Modern). This way, a PC can have a noble background, a rural background, a jungle dweller background, etc., without having to create a new race, class, or PrC to cover it. A basic Alliegiance system (ala d20 Modern) could be used, as well as guidelines for using something a bit more stone (ala Alignment) or different (ala OA's Honor). And, a few other options could be listed throughout the book (Defense bonuses per class for low-magic campaigns; Action Points for more heroic games; VP/WP for more "harsher combat" games; etc.) to cover different styles of play & different campaigns (even though some of these things may pop up for D&D in [I]Unearthed Arcana[/I], it's adding these elements onto the existing D&D framework, whereas "d20 Fantasy" would have a different framework from the ground up). Thus, "d20 Fantasy" could be a simple system that can be used to easily adapt to various games/settings (which could or couldn't fit into the D&D mold). It could be a small line--maybe 1 to 3 sourcebooks--and existing D&D material could easily be brought over to it if need be (not necessarily classes or PrCs, per se, but monsters, feats, spells, races, etc., could be). It'd be a nice option to see available. And who knows--maybe it'd be more inticing for other companies/publishers to license & use for their own games/settings. [/QUOTE]
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