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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes that IMO are lame
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<blockquote data-quote="Jack Daniel" data-source="post: 763055" data-attributes="member: 694"><p>Boy, are you ever put off by the whole "character class" concept...</p><p></p><p>D&D is an RPG, a game, and to be sure it's the most popular RPG because instead of dolling out points and fine-tuning quirks and perks, you can just jump into a class and play that class. But sometimes people want a class to represent too many archetypes, or to fit their version and their version alone. The ranger is a case of people wanting it to be too broad. It's a very focused niche: a warrior charged by the divine force of nature to slay monsters. Not a woodsman or a tracker or a scout or anything like that; ANY class with the Track feat can cover that concept. Rangers happen to represent a specialized variety.</p><p></p><p>Barbarians, rangers, druids, bards, and paladins are specialized archetypes that have very little connection to real history precisely because they are the result of longstanding traditions in the 25-year history of RPGs. Barbarians present a mechanic for the berserker rage, and that's all they need to do. Druids and bards certainly aren't historical, Celtic priests and poets. They just fill gaps in the class system. Paladins and rangers flesh out the fighter archetype. That's all; don't read too much into it.</p><p></p><p>As for assassins, they've got spells because the class sort of descended from a coagulation of the 1st edition assassin and the 2nd edition ninja. And the class is well designed to cover either concept. I personally use the spellcasting assassin to represent an elite, fanatical killer (it is a PRESTIGE class, after all) while the rogue suffices for your run-of-the-mill hitmen.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 763055, member: 694"] Boy, are you ever put off by the whole "character class" concept... D&D is an RPG, a game, and to be sure it's the most popular RPG because instead of dolling out points and fine-tuning quirks and perks, you can just jump into a class and play that class. But sometimes people want a class to represent too many archetypes, or to fit their version and their version alone. The ranger is a case of people wanting it to be too broad. It's a very focused niche: a warrior charged by the divine force of nature to slay monsters. Not a woodsman or a tracker or a scout or anything like that; ANY class with the Track feat can cover that concept. Rangers happen to represent a specialized variety. Barbarians, rangers, druids, bards, and paladins are specialized archetypes that have very little connection to real history precisely because they are the result of longstanding traditions in the 25-year history of RPGs. Barbarians present a mechanic for the berserker rage, and that's all they need to do. Druids and bards certainly aren't historical, Celtic priests and poets. They just fill gaps in the class system. Paladins and rangers flesh out the fighter archetype. That's all; don't read too much into it. As for assassins, they've got spells because the class sort of descended from a coagulation of the 1st edition assassin and the 2nd edition ninja. And the class is well designed to cover either concept. I personally use the spellcasting assassin to represent an elite, fanatical killer (it is a PRESTIGE class, after all) while the rogue suffices for your run-of-the-mill hitmen. [/QUOTE]
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Community
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Core Classes that IMO are lame
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