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Core Classes that IMO are lame
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<blockquote data-quote="Technik4" data-source="post: 763313" data-attributes="member: 7211"><p>Take Away Animal Companions: Compensate with 2 bonus feats, 1 at 6th, 1 at 12th.</p><p></p><p>Take Away Spellcasting: Compensate with 4 bonus feats, one at each level a new spell level would be obtained.</p><p></p><p>Take Away Favored Enemy: Compensate with 5 bonus feats, one at each +1 favored enemy interval.</p><p></p><p>Take Away 2WF and Ambidexterity: Compensate with 2 bonus feats, 1 at 1st level, 1 at 2nd level.</p><p></p><p>End result (With some slight adjusting of bonus feats)? </p><p></p><p>TABLE: The Bland Ranger</p><p>Base Fort Ref Will</p><p>Level Attack Bonus Save Save Save Special</p><p>----- ------------ ---- ---- ---- -------</p><p>1 +1 +2 +0 +0 Track, Bonus Feat</p><p>2 +2 +3 +0 +0 Bonus Feat</p><p>3 +3 +3 +1 +1 </p><p>4 +4 +4 +1 +1 Bonus Feat</p><p>5 +5 +4 +1 +1 Bonus Feat</p><p>6 +6/+1 +5 +2 +2 Bonus Feat</p><p>7 +7/+2 +5 +2 +2 </p><p>8 +8/+3 +6 +2 +2 Bonus Feat</p><p>9 +9/+4 +6 +3 +3 </p><p>10 +10/+5 +7 +3 +3 Bonus Feat</p><p>11 +11/+6/+1 +7 +3 +3 </p><p>12 +12/+7/+2 +8 +4 +4 Bonus Feat</p><p>13 +13/+8/+3 +8 +4 +4 </p><p>14 +14/+9/+4 +9 +4 +4 Bonus Feat</p><p>15 +15/+10/+5 +9 +5 +5 Bonus Feat</p><p>16 +16/+11/+6/+1 +10 +5 +5 Bonus Feat</p><p>17 +17/+12/+7/+2 +10 +5 +5 </p><p>18 +18/+13/+8/+3 +11 +6 +6 Bonus Feat</p><p>19 +19/+14/+9/+4 +11 +6 +6 </p><p>20 +20/+15/+10/+5 +12 +6 +6 Bonus Feat</p><p></p><p>Now tailor your bonus feat list so that its different than a fighter's. Rangers get more skills per level and more feats (but not as related to combat), fighters get fighter feats, heavy armor, and Weapon Spec. Whee, its more of a variant fighter than anything else.</p><p></p><p>The whole point of the class system is to mix and match to create characters. My 5th level fighter could act like a ranger, and with a high intelligence could have most of the skills of a ranger. The fact that I built him without ranger levels is irrelevant, if I call myself a ranger, dress like a ranger, then I am one. What is the effect of not putting rangers in your campaign? 0.</p><p></p><p>Personally I dont like either of the classes "balanced" with taking animal companions. Especially as it seems like anyone could have an animal companion, all it requires is some empathy and time spent with an animal, just look at our pets. I think animal companions should be a feat you take, and you incur an experience penalty based on your level and how many HD you take. Balance the classes with themselves, not with animals on the side.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 763313, member: 7211"] Take Away Animal Companions: Compensate with 2 bonus feats, 1 at 6th, 1 at 12th. Take Away Spellcasting: Compensate with 4 bonus feats, one at each level a new spell level would be obtained. Take Away Favored Enemy: Compensate with 5 bonus feats, one at each +1 favored enemy interval. Take Away 2WF and Ambidexterity: Compensate with 2 bonus feats, 1 at 1st level, 1 at 2nd level. End result (With some slight adjusting of bonus feats)? TABLE: The Bland Ranger Base Fort Ref Will Level Attack Bonus Save Save Save Special ----- ------------ ---- ---- ---- ------- 1 +1 +2 +0 +0 Track, Bonus Feat 2 +2 +3 +0 +0 Bonus Feat 3 +3 +3 +1 +1 4 +4 +4 +1 +1 Bonus Feat 5 +5 +4 +1 +1 Bonus Feat 6 +6/+1 +5 +2 +2 Bonus Feat 7 +7/+2 +5 +2 +2 8 +8/+3 +6 +2 +2 Bonus Feat 9 +9/+4 +6 +3 +3 10 +10/+5 +7 +3 +3 Bonus Feat 11 +11/+6/+1 +7 +3 +3 12 +12/+7/+2 +8 +4 +4 Bonus Feat 13 +13/+8/+3 +8 +4 +4 14 +14/+9/+4 +9 +4 +4 Bonus Feat 15 +15/+10/+5 +9 +5 +5 Bonus Feat 16 +16/+11/+6/+1 +10 +5 +5 Bonus Feat 17 +17/+12/+7/+2 +10 +5 +5 18 +18/+13/+8/+3 +11 +6 +6 Bonus Feat 19 +19/+14/+9/+4 +11 +6 +6 20 +20/+15/+10/+5 +12 +6 +6 Bonus Feat Now tailor your bonus feat list so that its different than a fighter's. Rangers get more skills per level and more feats (but not as related to combat), fighters get fighter feats, heavy armor, and Weapon Spec. Whee, its more of a variant fighter than anything else. The whole point of the class system is to mix and match to create characters. My 5th level fighter could act like a ranger, and with a high intelligence could have most of the skills of a ranger. The fact that I built him without ranger levels is irrelevant, if I call myself a ranger, dress like a ranger, then I am one. What is the effect of not putting rangers in your campaign? 0. Personally I dont like either of the classes "balanced" with taking animal companions. Especially as it seems like anyone could have an animal companion, all it requires is some empathy and time spent with an animal, just look at our pets. I think animal companions should be a feat you take, and you incur an experience penalty based on your level and how many HD you take. Balance the classes with themselves, not with animals on the side. Technik [/QUOTE]
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