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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes that IMO are lame
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<blockquote data-quote="Dark Eternal" data-source="post: 763542" data-attributes="member: 7932"><p><strong>Re: The Ranger Class is IMO Lame</strong></p><p></p><p>Hmm. Ok, this is interesting. </p><p></p><p>I guess it's my turn, then.</p><p></p><p></p><p></p><p></p><p>Ok, you do realize that all of these questions are asking for subjective information, right? Any answer to any of these questions can never be more than an opinion? Ok, now that we're clear on that part, I'll state my opinions of the answers, and we'll see how seriously you want to disagree with them.</p><p></p><p>There are dozens of decent alternativess to the ranger.</p><p></p><p>A campaign can survive without them.</p><p></p><p>We can just take away the animal crap and spellcasting and keep the rest.</p><p></p><p>Some good replacements for what was taken away might include: skill bonuses in things such as spot, listen, search, knowledge: nature and wilderness lore; special abilities that increase the ranger's mobility and survivability in wilderness settings and as a solo operator; feats such as endurance, run, great fortitude, toughness, and alertness; any number of similar items that fit into your particular concept for the true ranger.</p><p></p><p></p><p>Thanks, and thanks!</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 763542, member: 7932"] [b]Re: The Ranger Class is IMO Lame[/b] Hmm. Ok, this is interesting. I guess it's my turn, then. Ok, you do realize that all of these questions are asking for subjective information, right? Any answer to any of these questions can never be more than an opinion? Ok, now that we're clear on that part, I'll state my opinions of the answers, and we'll see how seriously you want to disagree with them. There are dozens of decent alternativess to the ranger. A campaign can survive without them. We can just take away the animal crap and spellcasting and keep the rest. Some good replacements for what was taken away might include: skill bonuses in things such as spot, listen, search, knowledge: nature and wilderness lore; special abilities that increase the ranger's mobility and survivability in wilderness settings and as a solo operator; feats such as endurance, run, great fortitude, toughness, and alertness; any number of similar items that fit into your particular concept for the true ranger. Thanks, and thanks! :) [/QUOTE]
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