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*Pathfinder & Starfinder
Core Classes that IMO are lame
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<blockquote data-quote="shivamuffin" data-source="post: 776618" data-attributes="member: 936"><p>Home rules I tweeked from 2e, for 3e...This is what I've ok'd so far. Most of it is setting specific. The dead raising section is the focus though...I'm going to ad the old 1e rules for recovery too.</p><p></p><p></p><p></p><p>Restricted Classes</p><p></p><p></p><p>Humans cannot be sorcerers</p><p>Urites are the exception</p><p>Also see </p><p>the Sha' ir</p><p></p><p></p><p>Restricted Races</p><p></p><p></p><p>Elves are not permitted as Pcs in mixed ( Non Elven ) groups.</p><p>1/2 Elves do not exist</p><p></p><p></p><p>Beginning Funds </p><p> </p><p>4d10x10xlvl </p><p></p><p></p><p>Wizard Spell books</p><p></p><p></p><p></p><p>0 d8</p><p>1st d6</p><p>2nd d4</p><p></p><p>Wizards receive a bonus skill: Profession 4 ranks. </p><p>This reflects 8 years of university schooling/apprenticeship, </p><p>Wizardry is not a public practice, people associate it with fairies and demons. A knowledge skill relating to the profession must be chosen as well. Example lawyer will need knowledge/local law.</p><p></p><p>Bards no longer cast spells</p><p>Rangers no longer cast spells</p><p></p><p>*Clerics receive the bonus skill: Knowledge (religion) 4 ranks. </p><p></p><p></p><p></p><p>Ressurection & Raising the Dead</p><p></p><p>Being dead is a traumatic event, and it will cost the PC not only money and resources, it will cost physically. 1 Con point will be lost per resurrection or raise dead performed. ONLY a wish spell, used for the purpose of bringing back the dead PC will negate the loss of the Con. A PC can only be resurrected or raised as many times as they have Con points.</p><p></p><p></p><p>Critical Hits</p><p></p><p>A natural 20 is a critical hit. Case closed. There is no need to re roll to confirm the critical. Beating the 1 in 20 chance is sufficient.</p></blockquote><p></p>
[QUOTE="shivamuffin, post: 776618, member: 936"] Home rules I tweeked from 2e, for 3e...This is what I've ok'd so far. Most of it is setting specific. The dead raising section is the focus though...I'm going to ad the old 1e rules for recovery too. Restricted Classes Humans cannot be sorcerers Urites are the exception Also see the Sha' ir Restricted Races Elves are not permitted as Pcs in mixed ( Non Elven ) groups. 1/2 Elves do not exist Beginning Funds 4d10x10xlvl Wizard Spell books 0 d8 1st d6 2nd d4 Wizards receive a bonus skill: Profession 4 ranks. This reflects 8 years of university schooling/apprenticeship, Wizardry is not a public practice, people associate it with fairies and demons. A knowledge skill relating to the profession must be chosen as well. Example lawyer will need knowledge/local law. Bards no longer cast spells Rangers no longer cast spells *Clerics receive the bonus skill: Knowledge (religion) 4 ranks. Ressurection & Raising the Dead Being dead is a traumatic event, and it will cost the PC not only money and resources, it will cost physically. 1 Con point will be lost per resurrection or raise dead performed. ONLY a wish spell, used for the purpose of bringing back the dead PC will negate the loss of the Con. A PC can only be resurrected or raised as many times as they have Con points. Critical Hits A natural 20 is a critical hit. Case closed. There is no need to re roll to confirm the critical. Beating the 1 in 20 chance is sufficient. [/QUOTE]
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