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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes that IMO are lame
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<blockquote data-quote="Dark Eternal" data-source="post: 776673" data-attributes="member: 7932"><p>*blink. blink.*</p><p></p><p>You and I can't <em>possibly</em> be living on the same planet.</p><p></p><p></p><p></p><p></p><p>Sure, if you don't want to spend a little bit of time doing something about it... I've run games in everything from completely magic dead settings to "cheezy FR style" homebrews, and I've never found that it takes much work or time to make a few minor adjustments, and everything glides along like a cat in a K-Y jelly spill.</p><p></p><p>Perhaps I (or my players/dungeon masters/fellow gamers) are just used to a different style of gaming... because I really don't see the problem that you see. *shrugs*</p><p></p><p></p><p></p><p>You have to be careful when you make <em>any</em> changes to anything in the system... hell, some people claim (I don't agree, but their claims are perfectly fair) that you have to be careful as soon as one of your players says "I'm playing a [insert spellcasting class here]." So? There's no limit to the number of ways that you can adjust the class to compensate for lack of spellcasting. It's really not very difficult to make sure that whichever way you do it doesn't "kill the class" or create "a too powerful class" to deal with. </p><p></p><p>Compared to writing up the wizard core class with no spells, this is a walk in the park.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dark Eternal, post: 776673, member: 7932"] *blink. blink.* You and I can't [i]possibly[/i] be living on the same planet. Sure, if you don't want to spend a little bit of time doing something about it... I've run games in everything from completely magic dead settings to "cheezy FR style" homebrews, and I've never found that it takes much work or time to make a few minor adjustments, and everything glides along like a cat in a K-Y jelly spill. Perhaps I (or my players/dungeon masters/fellow gamers) are just used to a different style of gaming... because I really don't see the problem that you see. *shrugs* You have to be careful when you make [i]any[/i] changes to anything in the system... hell, some people claim (I don't agree, but their claims are perfectly fair) that you have to be careful as soon as one of your players says "I'm playing a [insert spellcasting class here]." So? There's no limit to the number of ways that you can adjust the class to compensate for lack of spellcasting. It's really not very difficult to make sure that whichever way you do it doesn't "kill the class" or create "a too powerful class" to deal with. Compared to writing up the wizard core class with no spells, this is a walk in the park. :D [/QUOTE]
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