Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes that IMO are lame
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grayhawk" data-source="post: 813305" data-attributes="member: 11288"><p>Back again. That was a beautiful movie! And it's about 3:30 AM here now...</p><p></p><p>Here are some of my house rules for a low magic campaign I'm preparing. In random order:</p><p></p><p>A succesful Healing check DC 20 Restores 1d4 HP (fresh wounds only). </p><p></p><p>System Shock Survival: Fort save DC 10. (To survive being raised)</p><p></p><p>When Raised: Loose 1 point of Con.</p><p></p><p>Coup de Grace deals double damage (instead of automatic crit). </p><p></p><p>(As most weapons crit multiplier is balanced against their threat range, I feel that a specific situation that grants you an automatic crit is unbalanced, as it ignores the threat range)</p><p></p><p>Two natural 1's on an attack roll result in a critical miss (fumble), that makes you drop your weapon. </p><p></p><p>Two natural 20's on an attack roll prompts a 'save or die' from the target. This check is 1d20 plus the targets character level or CR vs a DC of 11 plus the attackers character level or CR.</p><p></p><p>(Reason: As a gamemaster rolling two natural 20's, I'd rather put the saving roll in the hands of the player, rather than just confirming the instant kill myself)</p><p></p><p>All characters start with a free class & background related Skill Focus feat (propably for a craft, profession or knowledge skill). </p><p></p><p>Skills can be increased by a maximum of 2 ranks per level (beyond first).</p><p></p><p>Halfelves get bonus skill points as humans.</p><p></p><p>Prereq. for Scribe Scroll is 2nd level. </p><p></p><p>Mages get the Decipher Script skill.</p><p></p><p>Point buy 25, or standard array. (Or maybe 24+d4 points)</p><p></p><p>Knowledge (Beasts) can be used to gain information about the various monster types. DC starts at 10+CR.</p><p></p><p>Haflings get +1 to hit with slings as well as with thrown weapons.</p><p></p><p>No strenght penalty on slings, strenght bonus capped at +1.</p><p></p><p>(I found it annoying that the MM describes Kobold's tactics as slinging stones, yet having them use crossbows in the statblock, since somebody obviously thought it was too weak to have them deal 1d4 -2 HP with their slings)</p><p></p><p>Some renaming:</p><p></p><p>Halfspears are Spears. Shortspears are Greatspears. Longspears are Pikes.</p><p></p><p>Mithril is also known as Truesilver.</p><p></p><p>No rapiers, elves uses Elven Blades instead (same stats).</p><p></p><p>Bless Weapon is renamed to Holy Weapon.</p><p></p><p>Magic Weapon is renamed to Bless Weapon.</p><p></p><p>Greater Magic Weapon is renamed to Magic Weapon.</p><p></p><p>Some changes to haste & slow:</p><p></p><p>Haste: No extra Magical Partial actions, +2 AC, Attack Rolls & Refl Saves.</p><p></p><p>Slow: One partial action, -2 AC, Attack Rolls & Refl Saves.</p><p></p><p>New DR for undead:</p><p></p><p>Skeletal: Blunt - normal. Piercing & slashing - 0.5xDam/Blessed</p><p></p><p>Corporeal: Slashing - normal. Piercing & blunt - 0.5xDam/Blessed</p><p></p><p>Incorporeal: Blessed or magic to hit, 50% miss chance.</p><p></p><p>Well, that's some of them. Most have not been playtested yet, so please comment or ask for clarifications on the ones you don't get or disagree with (if anybody comes to page 4 of this thread, anyway...)</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 813305, member: 11288"] Back again. That was a beautiful movie! And it's about 3:30 AM here now... Here are some of my house rules for a low magic campaign I'm preparing. In random order: A succesful Healing check DC 20 Restores 1d4 HP (fresh wounds only). System Shock Survival: Fort save DC 10. (To survive being raised) When Raised: Loose 1 point of Con. Coup de Grace deals double damage (instead of automatic crit). (As most weapons crit multiplier is balanced against their threat range, I feel that a specific situation that grants you an automatic crit is unbalanced, as it ignores the threat range) Two natural 1's on an attack roll result in a critical miss (fumble), that makes you drop your weapon. Two natural 20's on an attack roll prompts a 'save or die' from the target. This check is 1d20 plus the targets character level or CR vs a DC of 11 plus the attackers character level or CR. (Reason: As a gamemaster rolling two natural 20's, I'd rather put the saving roll in the hands of the player, rather than just confirming the instant kill myself) All characters start with a free class & background related Skill Focus feat (propably for a craft, profession or knowledge skill). Skills can be increased by a maximum of 2 ranks per level (beyond first). Halfelves get bonus skill points as humans. Prereq. for Scribe Scroll is 2nd level. Mages get the Decipher Script skill. Point buy 25, or standard array. (Or maybe 24+d4 points) Knowledge (Beasts) can be used to gain information about the various monster types. DC starts at 10+CR. Haflings get +1 to hit with slings as well as with thrown weapons. No strenght penalty on slings, strenght bonus capped at +1. (I found it annoying that the MM describes Kobold's tactics as slinging stones, yet having them use crossbows in the statblock, since somebody obviously thought it was too weak to have them deal 1d4 -2 HP with their slings) Some renaming: Halfspears are Spears. Shortspears are Greatspears. Longspears are Pikes. Mithril is also known as Truesilver. No rapiers, elves uses Elven Blades instead (same stats). Bless Weapon is renamed to Holy Weapon. Magic Weapon is renamed to Bless Weapon. Greater Magic Weapon is renamed to Magic Weapon. Some changes to haste & slow: Haste: No extra Magical Partial actions, +2 AC, Attack Rolls & Refl Saves. Slow: One partial action, -2 AC, Attack Rolls & Refl Saves. New DR for undead: Skeletal: Blunt - normal. Piercing & slashing - 0.5xDam/Blessed Corporeal: Slashing - normal. Piercing & blunt - 0.5xDam/Blessed Incorporeal: Blessed or magic to hit, 50% miss chance. Well, that's some of them. Most have not been playtested yet, so please comment or ask for clarifications on the ones you don't get or disagree with (if anybody comes to page 4 of this thread, anyway...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes that IMO are lame
Top