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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="mkill" data-source="post: 5785783" data-attributes="member: 55985"><p>Every class is core. If you don't think a class is unique and interesting enough that it deserves full support, improve it until it is.</p><p></p><p>That said, I think that 5E should be able to reproduce all 3E and 4E characters eventually, after enough splatbooks (there is some pretty wild stuff in late 3E though, like Incarnum). I would start with the 4E class list, but merge a few classes. Essentials has shown that with subclasses (I'd call them paths) you can have different builds that fill different roles. I also think that not every class needs to fit a role to a T, there can be mix and matching.</p><p></p><p>/ represents a role mix</p><p>, represents different builds</p><p></p><p>PHB</p><p>Fighter - Defender, Striker (Slayer), Leader (Warlord)</p><p>Rogue - ranged Striker, melee Striker</p><p>Bard - Leader/Controller</p><p>Druid - Leader/Controller</p><p>Wizard - Controller, Striker (all 8 schools of magic)</p><p>Cleric (in robes, using a holy symbol, Runepriest mechanics) - Leader</p><p>Paladin - Defender/Leader</p><p>Swordmage - Defender, Striker (Duskblade)</p><p>Barbarian - Striker, Defender (Warden)</p><p>Sorcerer - Striker/Controller</p><p>Ranger - ranged Striker, melee Striker</p><p></p><p>Later</p><p>Monk - Striker, Controller, Defender</p><p>Psion - Controller</p><p>Psychic Warrior - Defender, Striker (Soulknife, Lurk)</p><p>Cleric - Striker (Avenger), Controller (Invoker)</p><p>Druid - Defender (Shapechanger)</p><p>Warlock - Controller, Defender (Hexblade)</p><p>Ranger - Controller (Hunter, Seeker)</p><p>Wizard - Leader (White Mage)</p><p>Summoner - any (depending on summoned Bestia)</p><p>...</p></blockquote><p></p>
[QUOTE="mkill, post: 5785783, member: 55985"] Every class is core. If you don't think a class is unique and interesting enough that it deserves full support, improve it until it is. That said, I think that 5E should be able to reproduce all 3E and 4E characters eventually, after enough splatbooks (there is some pretty wild stuff in late 3E though, like Incarnum). I would start with the 4E class list, but merge a few classes. Essentials has shown that with subclasses (I'd call them paths) you can have different builds that fill different roles. I also think that not every class needs to fit a role to a T, there can be mix and matching. / represents a role mix , represents different builds PHB Fighter - Defender, Striker (Slayer), Leader (Warlord) Rogue - ranged Striker, melee Striker Bard - Leader/Controller Druid - Leader/Controller Wizard - Controller, Striker (all 8 schools of magic) Cleric (in robes, using a holy symbol, Runepriest mechanics) - Leader Paladin - Defender/Leader Swordmage - Defender, Striker (Duskblade) Barbarian - Striker, Defender (Warden) Sorcerer - Striker/Controller Ranger - ranged Striker, melee Striker Later Monk - Striker, Controller, Defender Psion - Controller Psychic Warrior - Defender, Striker (Soulknife, Lurk) Cleric - Striker (Avenger), Controller (Invoker) Druid - Defender (Shapechanger) Warlock - Controller, Defender (Hexblade) Ranger - Controller (Hunter, Seeker) Wizard - Leader (White Mage) Summoner - any (depending on summoned Bestia) ... [/QUOTE]
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Core Classes: What and how many
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