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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="steeldragons" data-source="post: 5786030" data-attributes="member: 92511"><p>Absolutely agree and how I've always handled them in my game world, "Barbarian" is a race (certain human tribes) <em>and</em> class. But I understand very few other people like having that limitation...so I'm including it in the list. </p><p></p><p>Also want to make the assertion that all of that "Controller, leader, defender, striker" nonsense can be left out/alone/behind/doesn't need to find its way into "5e".</p><p></p><p>As for the rest, feel like I just did this in the Legacy Discussion board...oh, that's cuz I did! </p><p></p><p>Here it is:</p><p><strong></strong></p><p><strong>Cleric</strong> (Divine caster -Cleric spell list, "deity's domain" powers, any armor and limited weapons)</p><p>--<strong>Druid</strong> ("Natural" caster -Druid spell list, "natural world" powers, soft armor, limited weapons)</p><p>--<strong>Shaman</strong> ("Primal" caster -Shaman spell list spells duplicate Divine and Arcane effects, "spirit world" powers, soft armor, limited weapons)</p><p> </p><p> <strong>Fighter </strong>(any armor, any weapons, weapon mastery/specialization, combat-based abilities/powers)</p><p>--<strong>Barbarian</strong> ("Primal" flavored marital class, light armor, any weapons, Primal-based abilities/powers +outdoor/tracking/survival skills)</p><p>--<strong>Paladin</strong> (Divine flavored martial class, any armor, any weapons, Divine-based "Paladinic" abilities/powers, <em>no spell-use!</em>)</p><p>--<strong>Ranger</strong> (Nature flavored martial class, any armor, any weapons, bow specialization, Nature-based abilities/powers +outdoor/tracking/survival skills, <em>no spell use!</em>)</p><p> </p><p> <strong>Mage</strong> (Arcane spell caster -Mage Spell List, no armor, limited weapons)</p><p>--<strong>Specialist Mage</strong> (Arcane caster with increased spell ability in Specialty School, Speciality-based powers, no armor, limited weapons)</p><p>--<strong>Thaumaturge</strong> (Divine-flavored Mage, "dual casting"-access to Divine/Cleric and Arcane/Mage spell effects, "ceremonial magic" ritual casting/specialist, no armor, limited weapons)</p><p> </p><p> <strong>Rogue</strong> (light armor, any weapon,"Thieves' Abilities"/skills)</p><p>--<strong>Bard </strong>(Nature-flavored Rogue, light armor, any weapon, certain Thieves' Abilities, Bard abilities/powers, "Nature"-based spell caster -Bardic Spell List combining certain Divine, Druid/Natural and Illusion spell effects)</p><p>--<strong>Monk</strong> (Divine-flavored Rogue, no armor, limited weapons, unarmed combat specialist, certain Thieves' Abilities, Monk abilities/powers)</p><p></p><p>Multi-classing exists between the Base 4 only....and may only combine 2 classes. No more "Barbarian/wizard/bard/druid/etc..."..."Fighter-Cleric, Fighter-Mage, Fighter-Thief, Cleric-Mage, Cleric-Thief, Mage-Thief" only...and bring back racial limitations to what classes are available...No level limits. But racial class restrictions.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5786030, member: 92511"] Absolutely agree and how I've always handled them in my game world, "Barbarian" is a race (certain human tribes) [I]and[/I] class. But I understand very few other people like having that limitation...so I'm including it in the list. Also want to make the assertion that all of that "Controller, leader, defender, striker" nonsense can be left out/alone/behind/doesn't need to find its way into "5e". As for the rest, feel like I just did this in the Legacy Discussion board...oh, that's cuz I did! Here it is: [B] Cleric[/B] (Divine caster -Cleric spell list, "deity's domain" powers, any armor and limited weapons) --[B]Druid[/B] ("Natural" caster -Druid spell list, "natural world" powers, soft armor, limited weapons) --[B]Shaman[/B] ("Primal" caster -Shaman spell list spells duplicate Divine and Arcane effects, "spirit world" powers, soft armor, limited weapons) [B]Fighter [/B](any armor, any weapons, weapon mastery/specialization, combat-based abilities/powers) --[B]Barbarian[/B] ("Primal" flavored marital class, light armor, any weapons, Primal-based abilities/powers +outdoor/tracking/survival skills) --[B]Paladin[/B] (Divine flavored martial class, any armor, any weapons, Divine-based "Paladinic" abilities/powers, [I]no spell-use![/I]) --[B]Ranger[/B] (Nature flavored martial class, any armor, any weapons, bow specialization, Nature-based abilities/powers +outdoor/tracking/survival skills, [I]no spell use![/I]) [B]Mage[/B] (Arcane spell caster -Mage Spell List, no armor, limited weapons) --[B]Specialist Mage[/B] (Arcane caster with increased spell ability in Specialty School, Speciality-based powers, no armor, limited weapons) --[B]Thaumaturge[/B] (Divine-flavored Mage, "dual casting"-access to Divine/Cleric and Arcane/Mage spell effects, "ceremonial magic" ritual casting/specialist, no armor, limited weapons) [B]Rogue[/B] (light armor, any weapon,"Thieves' Abilities"/skills) --[B]Bard [/B](Nature-flavored Rogue, light armor, any weapon, certain Thieves' Abilities, Bard abilities/powers, "Nature"-based spell caster -Bardic Spell List combining certain Divine, Druid/Natural and Illusion spell effects) --[B]Monk[/B] (Divine-flavored Rogue, no armor, limited weapons, unarmed combat specialist, certain Thieves' Abilities, Monk abilities/powers) Multi-classing exists between the Base 4 only....and may only combine 2 classes. No more "Barbarian/wizard/bard/druid/etc..."..."Fighter-Cleric, Fighter-Mage, Fighter-Thief, Cleric-Mage, Cleric-Thief, Mage-Thief" only...and bring back racial limitations to what classes are available...No level limits. But racial class restrictions. --SD [/QUOTE]
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