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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="Sammael" data-source="post: 5786066" data-attributes="member: 4475"><p>Interestingly enough, the poll shows that the <em>only</em> 4e-specific class that has any traction whatsoever is the Warlord.</p><p></p><p>And it's not 4e at all, since it's basically a reskinned 3.x Marshall.</p><p></p><p>I'll stick with my 8 core class archetypes:</p><p></p><p>Bard: Master of diplomacy, guile, and spontaneous sound-based magic</p><p></p><p>Champion: A warrior who draws strength from his beliefs rather than his martial training, affecting allies and enemies alike through sheer willpower</p><p></p><p>Cleric: A conduit for his god's power who works to promote his portfolios and interest in the mortal realm</p><p></p><p>Druid: Embodying the powers of nature, the Druid can invoke many elemental powers and change his form to emulate other natural creatures</p><p></p><p>Fighter: The perfect martial warrior; in his hands, any weapon becomes deadly</p><p></p><p>Mage: A student of the Arcane arts, whether by choice or by heritage - his magic can accomplish virtually anything, but comes with a price attached</p><p></p><p>Ranger: Swift and silent, the Ranger relies on his knowledge of terrain and guerrilla tactics to stalk his enemies and hunt them down</p><p></p><p>Rogue: Master of skills and improvisation, he can shine in every situation... unless he chooses to remain hidden in shadows, biding his time</p></blockquote><p></p>
[QUOTE="Sammael, post: 5786066, member: 4475"] Interestingly enough, the poll shows that the [I]only[/I] 4e-specific class that has any traction whatsoever is the Warlord. And it's not 4e at all, since it's basically a reskinned 3.x Marshall. I'll stick with my 8 core class archetypes: Bard: Master of diplomacy, guile, and spontaneous sound-based magic Champion: A warrior who draws strength from his beliefs rather than his martial training, affecting allies and enemies alike through sheer willpower Cleric: A conduit for his god's power who works to promote his portfolios and interest in the mortal realm Druid: Embodying the powers of nature, the Druid can invoke many elemental powers and change his form to emulate other natural creatures Fighter: The perfect martial warrior; in his hands, any weapon becomes deadly Mage: A student of the Arcane arts, whether by choice or by heritage - his magic can accomplish virtually anything, but comes with a price attached Ranger: Swift and silent, the Ranger relies on his knowledge of terrain and guerrilla tactics to stalk his enemies and hunt them down Rogue: Master of skills and improvisation, he can shine in every situation... unless he chooses to remain hidden in shadows, biding his time [/QUOTE]
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Core Classes: What and how many
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