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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="delericho" data-source="post: 5786152" data-attributes="member: 22424"><p>I voted for 8 classes. Using the 4e power source/role notation, I think the classes should be:</p><p></p><p>Bard: Arcane Leader</p><p>Cleric: Divine Leader</p><p>Druid: Primal Controller</p><p>Fighter: Martial Defender</p><p>Paladin: Divine Defender</p><p>Ranger: Primal Striker</p><p>Rogue: Martial Striker</p><p>Wizard: Arcane Controller</p><p></p><p>(I know some of these don't have the same assignments as in 4e. This is deliberate.)</p><p></p><p>I feel this gives a nice blend: the four 'classics', plus an alternate for each of the roles in a different power source (that should give a nicely different feel).</p><p></p><p>(That I have two classes for each of four power sources, as well as two for each role, is a coincidence, albeit a pleasant one.)</p><p></p><p>Of course, I <em>also</em> think that 5e should keep the power sources implicit - they're useful as a guide for designing the classes, but I don't think they should be mentioned (ever, at all) in the print products.</p><p></p><p>And I'm also in favour of having the books define the four roles, and advising players that a party containing all four is probably the best balanced, but <em>not</em> assigning roles to the individual classes. Instead, each class should be built so it can be built for several roles (so the Fighter could be built as a Striker instead, the Wizard as a Leader, or the Cleric as a Defender, for example). Even so, I think having a primary role in mind is probably also a useful guide for designing the classes.</p></blockquote><p></p>
[QUOTE="delericho, post: 5786152, member: 22424"] I voted for 8 classes. Using the 4e power source/role notation, I think the classes should be: Bard: Arcane Leader Cleric: Divine Leader Druid: Primal Controller Fighter: Martial Defender Paladin: Divine Defender Ranger: Primal Striker Rogue: Martial Striker Wizard: Arcane Controller (I know some of these don't have the same assignments as in 4e. This is deliberate.) I feel this gives a nice blend: the four 'classics', plus an alternate for each of the roles in a different power source (that should give a nicely different feel). (That I have two classes for each of four power sources, as well as two for each role, is a coincidence, albeit a pleasant one.) Of course, I [i]also[/i] think that 5e should keep the power sources implicit - they're useful as a guide for designing the classes, but I don't think they should be mentioned (ever, at all) in the print products. And I'm also in favour of having the books define the four roles, and advising players that a party containing all four is probably the best balanced, but [i]not[/i] assigning roles to the individual classes. Instead, each class should be built so it can be built for several roles (so the Fighter could be built as a Striker instead, the Wizard as a Leader, or the Cleric as a Defender, for example). Even so, I think having a primary role in mind is probably also a useful guide for designing the classes. [/QUOTE]
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