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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="TrippyHippy" data-source="post: 5786167" data-attributes="member: 27252"><p>I think I've said enough times before that I don't like classifying the Classes into roles, so I'll skip on that. </p><p></p><p>About 10-13 Classes is about right for a core book. Why, oh why, isn't there a Witch Class though? Totally undervalued archetype - much more so than a Warlock at least. Sorcerers are too similar to Wizards, although I could see an argument for redesigning the Sorcerer so that it becomes a warrior-mage type (like Elric of Melnibone). </p><p></p><p>There is an argument for doing a Four-Core Class system, with customisable options, but I actually have issues with the Cleric being one of them (I'd prefer a Ranger), and the truth is you are more likely to alienate players if you can't give skope to playing thier favourite Class from previous editions. At this stage in the game's development, you may as well give more options rather than less*. </p><p></p><p>So mine: </p><p></p><p>Barbarian</p><p>Bard</p><p>Cleric </p><p>Druid</p><p>Fighter</p><p>Monk</p><p>Paladin</p><p>Ranger</p><p>Rogue</p><p>Sorcerer (a warror-mage redesign)</p><p>Witch</p><p>Wizard</p><p></p><p>Possibly a Warlord type, if it was given a better name (like Lord), and redesigned it's function a bit (no healing!). The only 'classic' Classes missing, therefore are the Assassin and Illusionist, although, flatly I can't see why they can't be incorporated into the Rogue and Wizard (specialist) Classes respectively. </p><p></p><p>* Although in a 'Basic Set' you could reduce the number of Classes back to four again.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5786167, member: 27252"] I think I've said enough times before that I don't like classifying the Classes into roles, so I'll skip on that. About 10-13 Classes is about right for a core book. Why, oh why, isn't there a Witch Class though? Totally undervalued archetype - much more so than a Warlock at least. Sorcerers are too similar to Wizards, although I could see an argument for redesigning the Sorcerer so that it becomes a warrior-mage type (like Elric of Melnibone). There is an argument for doing a Four-Core Class system, with customisable options, but I actually have issues with the Cleric being one of them (I'd prefer a Ranger), and the truth is you are more likely to alienate players if you can't give skope to playing thier favourite Class from previous editions. At this stage in the game's development, you may as well give more options rather than less*. So mine: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer (a warror-mage redesign) Witch Wizard Possibly a Warlord type, if it was given a better name (like Lord), and redesigned it's function a bit (no healing!). The only 'classic' Classes missing, therefore are the Assassin and Illusionist, although, flatly I can't see why they can't be incorporated into the Rogue and Wizard (specialist) Classes respectively. * Although in a 'Basic Set' you could reduce the number of Classes back to four again. [/QUOTE]
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