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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="howandwhy99" data-source="post: 5786228" data-attributes="member: 3192"><p>I think the degree of similarity between all the options has really made it hard to pick more than a small handful for myself. We have magic spellcasters, physical warriors, mental warriors, and holy agents of the divine. I think if we call the rogue a thief, then acting in that class has enough distinction as well. Artificer could qualify as its own field, but I think it just uses lots of material components for a magitech wizard in the end.</p><p></p><p>If we don't break out of this rut, what we get is Grand Fire Shaman of the Volcano as a class, which really could be covered under a generic enough cleric class. </p><p></p><p>Let's get creative though. Let's get out of the 4 class model of thinking (+ brain wars!) and really suggest some outside of the box classes. For instance:</p><p></p><p>Merchant (trader, seller, advertiser, import/export, etc.)</p><p>Entertainer (here's our bard, musician, showman, storyteller, politician)</p><p>Educator (These specialize in another class, but don't perform it much)</p><p>Crewman (Sailor, engineer, driver, navigator)</p><p>Craftsmen (woodcutter, smith, leather worker, bowyer/fletcher, etc.)</p><p>Farmer (Field farmer, orchard farmer, wine maker, gardener, etc.)</p><p>Husbandry (Animal trainer, zookeeper, veterinarian-prestige class)</p><p>Doctor (mundane healer, shaman, surgeon, psychoanalyst?)</p><p>Lackey (maid/butler, laborer, etc.)</p><p></p><p>Here's the problem though, are these really the classes and adventures you want to go on? Is your game all about getting that rug for sir John just perfect by the deadline he's given you so you get collect your fee and pay your taxes? It's not a bad game, but it's not what I call high adventure either. Does no adventure ever come into these professions? Of course not, but, if you're feeling really adventurous, then you can run down an ancient fairy tomb and try not to die. Yeah, the name on the door is Acererak, but I'm sure your expertise with the sextant will come in handy.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5786228, member: 3192"] I think the degree of similarity between all the options has really made it hard to pick more than a small handful for myself. We have magic spellcasters, physical warriors, mental warriors, and holy agents of the divine. I think if we call the rogue a thief, then acting in that class has enough distinction as well. Artificer could qualify as its own field, but I think it just uses lots of material components for a magitech wizard in the end. If we don't break out of this rut, what we get is Grand Fire Shaman of the Volcano as a class, which really could be covered under a generic enough cleric class. Let's get creative though. Let's get out of the 4 class model of thinking (+ brain wars!) and really suggest some outside of the box classes. For instance: Merchant (trader, seller, advertiser, import/export, etc.) Entertainer (here's our bard, musician, showman, storyteller, politician) Educator (These specialize in another class, but don't perform it much) Crewman (Sailor, engineer, driver, navigator) Craftsmen (woodcutter, smith, leather worker, bowyer/fletcher, etc.) Farmer (Field farmer, orchard farmer, wine maker, gardener, etc.) Husbandry (Animal trainer, zookeeper, veterinarian-prestige class) Doctor (mundane healer, shaman, surgeon, psychoanalyst?) Lackey (maid/butler, laborer, etc.) Here's the problem though, are these really the classes and adventures you want to go on? Is your game all about getting that rug for sir John just perfect by the deadline he's given you so you get collect your fee and pay your taxes? It's not a bad game, but it's not what I call high adventure either. Does no adventure ever come into these professions? Of course not, but, if you're feeling really adventurous, then you can run down an ancient fairy tomb and try not to die. Yeah, the name on the door is Acererak, but I'm sure your expertise with the sextant will come in handy. [/QUOTE]
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Core Classes: What and how many
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