Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 5786512" data-attributes="member: 32536"><p>Let's see here...</p><p></p><p>My random list of hopes and dreams, with no Power Sources designated and using the 4E Monster Roles rather than the 4E Class Roles. Based on existing classes, with a few twists here and there.</p><p></p><p></p><p><strong>Four Generic Classes:</strong> Each of these is designed to be simple-to-use and reasonably generic, with few extreme strengths and weaknesses but no complex mechanics.</p><p></p><p><em>Fighter:</em> Can use any weapon or armor and has very high base characteristics, but few if any powers or maneuvers, and little ability to specialize. Brute Role.</p><p></p><p><em>Rogue:</em> An agile warrior with high basic characteristics and good weapon choice, but poor armor. Lurker Role.</p><p></p><p><em>Wizard:</em> Uses Vancian casting with access to a wide range of spells, so is flexible, but lacks metamagic and has no access to the best spells. Controller Role.</p><p></p><p><em>Cleric:</em> A strong defensive warrior who uses holy magic to heal and support his fellows, with simple spell mechanics but considerable magic power. Soldier (Leader) Role.</p><p></p><p></p><p><strong>Twelve Advanced Classes:</strong> Classes that have lower basic capability, but have more focused concepts and complex mechanics.</p><p></p><p><em>Warblade:</em> A skilled, heavily armed warrior who uses advanced combat maneuvers and stances to control the tide of battle, but lacks the raw power and survivability of the Fighter. Soldier or Controller Role.</p><p></p><p><em>Ranger:</em> An agile master of weapons who can use a great variety of special techniques to wear away at his foes and take advantage of the terrain. Skirmisher or Artillery Role.</p><p></p><p><em>Lord:</em> A skilled commander of the field who inspires others. Coordinates allies and fights alongside them. Brute (Leader) Role.</p><p></p><p><em>Cavalier:</em> A master of mounted combat who switches easily between harassing from their flank or bravely holding his ground. Must carefully pay attention to the strengths and weaknesses of his mount. Skirmisher or Soldier Role.</p><p></p><p><em>Berserker:</em> A terrifying destroyer who must carefully manage the supernatural rage that drives him on. Lacks skill in weapons and armor, but makes up for it with incredible power. Brute or Soldier Role.</p><p></p><p><em>Druid:</em> A mystic sage who has mastered the art of transforming into wild creatures and controlling the powers of the earth. Balancing magic use with different forms can be tricky. Lurker or Controller Role.</p><p></p><p><em>Sorcerer:</em> A living conduit of raw magic energy, who mastered the skills of magical combat. Is skilled at using metamagic to augment his powerful elemental skills. Artillery or Controller Role.</p><p></p><p><em>Bard:</em> A talented singer of magical and sacred songs that bestow powerful effects on allies or weaken enemies. Controller (Leader) Role.</p><p></p><p><em>Ninja:</em> A master of secret magical arts and a deadly assassin. Uses powerful magic of illusion and darkness in combination with special combat techniques. Lurker or Skirmisher Role.</p><p></p><p><em>Monk:</em> Devout priest of a highly disciplined order. Master of both advanced martial arts and potent magic used to protect allies and seal evil. Skirmisher (Leader) Role.</p><p></p><p><em>Paladin:</em> Holy knights who stand on the front lines of the battle against evil. Can both protect allies with a sacred shield or support them from the back lines with arrows of light. Soldier or Artillery Role.</p><p></p><p><em>Necromancer:</em> Shadowy priests of death and darkness. Often feared as masters of the undead, but many instead serve as diviners who see the future by calling upon the wisdom of the dead. Lurker (Leader) Role.</p><p></p><p></p><p><strong>Four Racial Classes:</strong> Classes that build upon a race's natural characteristics. Often fairly simple, mechanically, with a few twists.</p><p></p><p><em>Eladrin (Elf):</em> Knights who protect the faerie world with swords and spells. Skilled at teleportation. Soldier or Skirmisher Role.</p><p></p><p><em>Dwarf Hero (Dwarf):</em> Proud warriors who bravely explore the deepest parts of the world. Their rock-like bodies let them wade into battle without fear, and their keen instincts let them skillfully evade traps and attack with great precision. Brute or Lurker Role.</p><p></p><p><em>Werebeast (Human):</em> Humans who, through a magical curse or blood heritage, can take on a powerful beast form. Brute or Skirmisher Role.</p><p></p><p><em>Dragon Sage (Dragonborn):</em> Dragonborn who undergo mystical training in order to awaken the true might of their draconic heritage, and slowly unlock all the power of a true dragon. Brute or Controller Role.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5786512, member: 32536"] Let's see here... My random list of hopes and dreams, with no Power Sources designated and using the 4E Monster Roles rather than the 4E Class Roles. Based on existing classes, with a few twists here and there. [b]Four Generic Classes:[/b] Each of these is designed to be simple-to-use and reasonably generic, with few extreme strengths and weaknesses but no complex mechanics. [i]Fighter:[/i] Can use any weapon or armor and has very high base characteristics, but few if any powers or maneuvers, and little ability to specialize. Brute Role. [i]Rogue:[/i] An agile warrior with high basic characteristics and good weapon choice, but poor armor. Lurker Role. [i]Wizard:[/i] Uses Vancian casting with access to a wide range of spells, so is flexible, but lacks metamagic and has no access to the best spells. Controller Role. [i]Cleric:[/i] A strong defensive warrior who uses holy magic to heal and support his fellows, with simple spell mechanics but considerable magic power. Soldier (Leader) Role. [b]Twelve Advanced Classes:[/b] Classes that have lower basic capability, but have more focused concepts and complex mechanics. [i]Warblade:[/i] A skilled, heavily armed warrior who uses advanced combat maneuvers and stances to control the tide of battle, but lacks the raw power and survivability of the Fighter. Soldier or Controller Role. [i]Ranger:[/i] An agile master of weapons who can use a great variety of special techniques to wear away at his foes and take advantage of the terrain. Skirmisher or Artillery Role. [i]Lord:[/i] A skilled commander of the field who inspires others. Coordinates allies and fights alongside them. Brute (Leader) Role. [i]Cavalier:[/i] A master of mounted combat who switches easily between harassing from their flank or bravely holding his ground. Must carefully pay attention to the strengths and weaknesses of his mount. Skirmisher or Soldier Role. [i]Berserker:[/i] A terrifying destroyer who must carefully manage the supernatural rage that drives him on. Lacks skill in weapons and armor, but makes up for it with incredible power. Brute or Soldier Role. [i]Druid:[/i] A mystic sage who has mastered the art of transforming into wild creatures and controlling the powers of the earth. Balancing magic use with different forms can be tricky. Lurker or Controller Role. [i]Sorcerer:[/i] A living conduit of raw magic energy, who mastered the skills of magical combat. Is skilled at using metamagic to augment his powerful elemental skills. Artillery or Controller Role. [i]Bard:[/i] A talented singer of magical and sacred songs that bestow powerful effects on allies or weaken enemies. Controller (Leader) Role. [i]Ninja:[/i] A master of secret magical arts and a deadly assassin. Uses powerful magic of illusion and darkness in combination with special combat techniques. Lurker or Skirmisher Role. [i]Monk:[/i] Devout priest of a highly disciplined order. Master of both advanced martial arts and potent magic used to protect allies and seal evil. Skirmisher (Leader) Role. [i]Paladin:[/i] Holy knights who stand on the front lines of the battle against evil. Can both protect allies with a sacred shield or support them from the back lines with arrows of light. Soldier or Artillery Role. [i]Necromancer:[/i] Shadowy priests of death and darkness. Often feared as masters of the undead, but many instead serve as diviners who see the future by calling upon the wisdom of the dead. Lurker (Leader) Role. [b]Four Racial Classes:[/b] Classes that build upon a race's natural characteristics. Often fairly simple, mechanically, with a few twists. [i]Eladrin (Elf):[/i] Knights who protect the faerie world with swords and spells. Skilled at teleportation. Soldier or Skirmisher Role. [i]Dwarf Hero (Dwarf):[/i] Proud warriors who bravely explore the deepest parts of the world. Their rock-like bodies let them wade into battle without fear, and their keen instincts let them skillfully evade traps and attack with great precision. Brute or Lurker Role. [i]Werebeast (Human):[/i] Humans who, through a magical curse or blood heritage, can take on a powerful beast form. Brute or Skirmisher Role. [i]Dragon Sage (Dragonborn):[/i] Dragonborn who undergo mystical training in order to awaken the true might of their draconic heritage, and slowly unlock all the power of a true dragon. Brute or Controller Role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
Top