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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="mlund" data-source="post: 5787700" data-attributes="member: 50304"><p>My take on it is to have Fighter, Rogue, Cleric, and Magic-User as Core Super-Classes, each with a default sub-class that's classic: Fighter: Slayer, Rogue: Thief, Cleric: War Priest, Magic-User: Wizard (Mage).</p><p></p><p>So at the most basic level you get the most classic implementation of the super-type pre-packaged.</p><p></p><p>There'd be two alternative sub-classes to pick if you wanted an extra layer of complexity - each one with a distinct role from other others.</p><p></p><p>Fighter (Leader): Warlord, Fighter (Defender): Knight</p><p>Rogue (Leader): Bard, Rogue (Controller): Ranger</p><p>Cleric (Controller): Invoker, Cleric (Defender): Paladin</p><p>Magic-User (Striker): Sorcerer, Magic-User (Defender): Swordmage</p><p></p><p>That covers all the Iconic classes pretty well with solid defaults out of the box. It also has incremental complexity for a balance of variants that cover roles and most classical classes. That's what I'd like to see in a game's "Core" presentation.</p><p></p><p>Complexity Level 1 - 4 Classes (Fighter, Rogue, Cleric, Magic-User)</p><p>Complexity Level 2 - 4 Classes with 12 Sub-Classes (first 4 defaults plus 2 variant classes each)</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5787700, member: 50304"] My take on it is to have Fighter, Rogue, Cleric, and Magic-User as Core Super-Classes, each with a default sub-class that's classic: Fighter: Slayer, Rogue: Thief, Cleric: War Priest, Magic-User: Wizard (Mage). So at the most basic level you get the most classic implementation of the super-type pre-packaged. There'd be two alternative sub-classes to pick if you wanted an extra layer of complexity - each one with a distinct role from other others. Fighter (Leader): Warlord, Fighter (Defender): Knight Rogue (Leader): Bard, Rogue (Controller): Ranger Cleric (Controller): Invoker, Cleric (Defender): Paladin Magic-User (Striker): Sorcerer, Magic-User (Defender): Swordmage That covers all the Iconic classes pretty well with solid defaults out of the box. It also has incremental complexity for a balance of variants that cover roles and most classical classes. That's what I'd like to see in a game's "Core" presentation. Complexity Level 1 - 4 Classes (Fighter, Rogue, Cleric, Magic-User) Complexity Level 2 - 4 Classes with 12 Sub-Classes (first 4 defaults plus 2 variant classes each) - Marty Lund [/QUOTE]
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Core Classes: What and how many
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