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General Tabletop Discussion
*Pathfinder & Starfinder
Core Classes: What and how many
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<blockquote data-quote="gyor" data-source="post: 5808669" data-attributes="member: 6670153"><p>No. I keep hereing a few people suggest that,there should be only four core classes and that would be a deal breaker for me. I don't mind taking ideas from 1e, that does not mean I want to play 1e.</p><p></p><p> There are reasons why they choose that list of classes from multiple edition phbs, instead just folding them all into 2 classes, the original fighting-man and the magic user, which could fit all other classes within these two. </p><p></p><p> First for the majority of fans of 3e and 4e and even a large segement of 2e fans would concider so few classes a dealbreaker. They are used to and prefer a larger list.</p><p></p><p> Secondly the complaint with some of the subclasses in 4e essential was that they were so mechanically different from thier parent class that making them a subclass and not a full class seemed silly. Classes may have simularities in some areas of fluff and maybe a couple of mechanics, but over all I suspect that will designed and fluffed very deferent and need thier own space.</p><p></p><p> Take the Assassin, some have suggested the Assassin is just a killing fucused rogue, but I'd argue that the Assassin have evolved more into a shadow magic gish and which draws on some major archetypes such as ninjas and executioners and masters of deadly shadow magic. Do they have things in common with rogues, yes they both tend to organize in guilds (but then again so do mages and crafts people), and they are sneaky (but again so is a ranger). But rogues are basically normal people with grant talent and skills, but an assassin, an assassin is someone who has traded a piece of thier souls in exchange for shadow magic and combined it with particular combat skills and an unrivaled mastery of poisons. An assassin isn't fully human (or base race), anymore, a piece of thier soul is gone in exchange for pursueing this occuptation. You simple can't properly explore the assassin as a subclass, especially since in time the assassin could have subclasses of its own.</p><p></p><p> That is just one example. I could make many more, such as one for warlocks, priests warlords , but that can wait for when I feel better.</p></blockquote><p></p>
[QUOTE="gyor, post: 5808669, member: 6670153"] No. I keep hereing a few people suggest that,there should be only four core classes and that would be a deal breaker for me. I don't mind taking ideas from 1e, that does not mean I want to play 1e. There are reasons why they choose that list of classes from multiple edition phbs, instead just folding them all into 2 classes, the original fighting-man and the magic user, which could fit all other classes within these two. First for the majority of fans of 3e and 4e and even a large segement of 2e fans would concider so few classes a dealbreaker. They are used to and prefer a larger list. Secondly the complaint with some of the subclasses in 4e essential was that they were so mechanically different from thier parent class that making them a subclass and not a full class seemed silly. Classes may have simularities in some areas of fluff and maybe a couple of mechanics, but over all I suspect that will designed and fluffed very deferent and need thier own space. Take the Assassin, some have suggested the Assassin is just a killing fucused rogue, but I'd argue that the Assassin have evolved more into a shadow magic gish and which draws on some major archetypes such as ninjas and executioners and masters of deadly shadow magic. Do they have things in common with rogues, yes they both tend to organize in guilds (but then again so do mages and crafts people), and they are sneaky (but again so is a ranger). But rogues are basically normal people with grant talent and skills, but an assassin, an assassin is someone who has traded a piece of thier souls in exchange for shadow magic and combined it with particular combat skills and an unrivaled mastery of poisons. An assassin isn't fully human (or base race), anymore, a piece of thier soul is gone in exchange for pursueing this occuptation. You simple can't properly explore the assassin as a subclass, especially since in time the assassin could have subclasses of its own. That is just one example. I could make many more, such as one for warlocks, priests warlords , but that can wait for when I feel better. [/QUOTE]
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