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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="Quasqueton" data-source="post: 2049930" data-attributes="member: 3854"><p>I love the D&D game and rules. But there is one core item that just bugs me to my soul. It disturbs me on a visceral level. It's like fingernails on a chalkboard. It makes me wince just thinking about it, almost literally.</p><p></p><p>The fact that all creatures except halflings and humans have either low-light vision or darkvision, or both (or blindsight). I have made a house rule to "fix" this, but it requires a lot of attention from me, as the DM.</p><p></p><p>Ironically, this concept of seeing in the dark is not new to D&D3. All through the editions, many creatures have had infravision. But it is only now that the concept has started bothering me, after 25 years of playing.</p><p></p><p>Although, with thinking on it, I beleive it is the problem of having to describe a scene in three different ways: the human and halfling sees the dungeong room lit out to 20 feet (torch light), then shadowy out to 40 feet; the dwarf and orc sees normally out to 20 feet, then in black and white out to 60'; the elf and gnome sees normally out to 40', then shadowy out to 80'. This is something that didn't happen in earlier versions of the game (since the torch ruined the infravision of the non-human characers).</p><p></p><p>So, my questions in this post are this:</p><p></p><p>Am I the only one bugged by *this* concept?</p><p></p><p>Am I right in the probable reason why this is just now bothering me, after 25 years of play?</p><p></p><p>Do you have any deep, gut-wrenching problem with an aspect of this game?</p><p></p><p>What is your favorite color?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2049930, member: 3854"] I love the D&D game and rules. But there is one core item that just bugs me to my soul. It disturbs me on a visceral level. It's like fingernails on a chalkboard. It makes me wince just thinking about it, almost literally. The fact that all creatures except halflings and humans have either low-light vision or darkvision, or both (or blindsight). I have made a house rule to "fix" this, but it requires a lot of attention from me, as the DM. Ironically, this concept of seeing in the dark is not new to D&D3. All through the editions, many creatures have had infravision. But it is only now that the concept has started bothering me, after 25 years of playing. Although, with thinking on it, I beleive it is the problem of having to describe a scene in three different ways: the human and halfling sees the dungeong room lit out to 20 feet (torch light), then shadowy out to 40 feet; the dwarf and orc sees normally out to 20 feet, then in black and white out to 60'; the elf and gnome sees normally out to 40', then shadowy out to 80'. This is something that didn't happen in earlier versions of the game (since the torch ruined the infravision of the non-human characers). So, my questions in this post are this: Am I the only one bugged by *this* concept? Am I right in the probable reason why this is just now bothering me, after 25 years of play? Do you have any deep, gut-wrenching problem with an aspect of this game? What is your favorite color? Quasqueton [/QUOTE]
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