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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="der_kluge" data-source="post: 2050511" data-attributes="member: 945"><p>There's a lot here to hate, that's for certain. Oddly enough, some of it doesn't bother me so much. Alignment isn't that big a deal to me, really. I do have a funny story about darkvision/low light, etc. In our last campaign, the party was in this ancient fortress fighting Slaad, and I commented that there was no light source of any kind. It didn't matter - the minotaur had darkvision, the genasi had some sort of darkvision, or low light at least, the dwarf could see, the sorcerer had cast darkvision, and there were a few other things acting which pretty much made light a non-issue for the party.</p><p></p><p>I thought I'd be clever before-hand and buffed up some slaad who were going to ambush them, and I had them emerge from the lower level with mirror image and blur, and figured out, that none of it even did any good at all!</p><p></p><p></p><p>No, I think the thing that gets my goad more than anything else is the Bard class. Let's see, you've got a "jack of all trades" that can't really do very much of anything, and he can't even learn new spells from his travels, because he's a charisma caster, and the musical effects are, for the most part, completely lame. Ugh, I hate the bard class.</p><p></p><p>I also hate the way magic item creation works. You have to take one feat to make a ring of water walking, and another feat to make boots of water walking. STOO-PID. That, and you can't make <u>anything</u> if you *just* reach your next level, and have no excess XP to spare for item creation. Dumb. The whole "xp required" for magic item creation just baffles the bejeesus out of me. It's why I wrote the Artificer's Handbook. It's magic item creation rules that make sense to me.</p><p></p><p></p><p>Someone brought up psionics, but psionics aren't core, so I don't have to deal with those.</p><p></p><p>And I also hate the monk class. I also hate its existence in HARP, but it's easy enough to just remove it from both of them.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2050511, member: 945"] There's a lot here to hate, that's for certain. Oddly enough, some of it doesn't bother me so much. Alignment isn't that big a deal to me, really. I do have a funny story about darkvision/low light, etc. In our last campaign, the party was in this ancient fortress fighting Slaad, and I commented that there was no light source of any kind. It didn't matter - the minotaur had darkvision, the genasi had some sort of darkvision, or low light at least, the dwarf could see, the sorcerer had cast darkvision, and there were a few other things acting which pretty much made light a non-issue for the party. I thought I'd be clever before-hand and buffed up some slaad who were going to ambush them, and I had them emerge from the lower level with mirror image and blur, and figured out, that none of it even did any good at all! No, I think the thing that gets my goad more than anything else is the Bard class. Let's see, you've got a "jack of all trades" that can't really do very much of anything, and he can't even learn new spells from his travels, because he's a charisma caster, and the musical effects are, for the most part, completely lame. Ugh, I hate the bard class. I also hate the way magic item creation works. You have to take one feat to make a ring of water walking, and another feat to make boots of water walking. STOO-PID. That, and you can't make [u]anything[/u] if you *just* reach your next level, and have no excess XP to spare for item creation. Dumb. The whole "xp required" for magic item creation just baffles the bejeesus out of me. It's why I wrote the Artificer's Handbook. It's magic item creation rules that make sense to me. Someone brought up psionics, but psionics aren't core, so I don't have to deal with those. And I also hate the monk class. I also hate its existence in HARP, but it's easy enough to just remove it from both of them. [/QUOTE]
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