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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="painandgreed" data-source="post: 2050889" data-attributes="member: 24969"><p>My big hate is for level drain and the various things that require XP or gold to be spent on them such as magic item creation. I see levels as an amount of person expereince and knowledge and short of brain damage, I don't really see how that could be taken away. ("Hrrm. After my last level up, i learned German but then got atacked by the wight and have forgotten how to speak German and therefore all the conversations I've had in it since learning.") Typically, I substistute various ability drains instead. Then there's the entire spending XP to create magic items. What a flawed kludge that had no basis in the rule system. Somebody already mentioned leveling up and getting the ability to create magic items but being unable to make them unless first going off and killing some orcs. I can at least understand the GP costs for such things as getting new spells and making magic items, but surely there are ways around such costs or there was no magic in the days before civilization reached a point that it could handle a currency economy. For these I just substitute power components to provide both the XP and the GP value (since I figure that's what you spend the money on anyway) and thus PCs can go out and adventure by collecting all the stuff the need. If they're rich, they can still just pay for it normally.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2050889, member: 24969"] My big hate is for level drain and the various things that require XP or gold to be spent on them such as magic item creation. I see levels as an amount of person expereince and knowledge and short of brain damage, I don't really see how that could be taken away. ("Hrrm. After my last level up, i learned German but then got atacked by the wight and have forgotten how to speak German and therefore all the conversations I've had in it since learning.") Typically, I substistute various ability drains instead. Then there's the entire spending XP to create magic items. What a flawed kludge that had no basis in the rule system. Somebody already mentioned leveling up and getting the ability to create magic items but being unable to make them unless first going off and killing some orcs. I can at least understand the GP costs for such things as getting new spells and making magic items, but surely there are ways around such costs or there was no magic in the days before civilization reached a point that it could handle a currency economy. For these I just substitute power components to provide both the XP and the GP value (since I figure that's what you spend the money on anyway) and thus PCs can go out and adventure by collecting all the stuff the need. If they're rich, they can still just pay for it normally. [/QUOTE]
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