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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2051025" data-attributes="member: 1165"><p>Heavy over-reliance on magic items, especially when it comes to boosting AC scores.</p><p></p><p>It also shafts non-spellcasting NPCs, since they get less magic items than PCs.</p><p></p><p></p><p></p><p>Someone is with me! Break the tyranny of glass ninjas!</p><p></p><p>The best use of class bonuses to Defense I've ever seen is in D20 Modern. Characters who wear heavy armor should still be able to parry and use their shield more effectively <em>without</em> being geniuses.</p><p></p><p>Image spells which break suspension of disbelief.</p><p></p><p>Spells that only affect humanoids. I ... hate ... such ... spells! I don't use them as a DM because I see them as cheating (here's a 5th-level spell you can use on 3rd-level PCs, but they can't use it back). I also hate Hit Dice-based spells.</p><p></p><p>Half-dragons.</p><p></p><p>Paladin CoC. When <em>players</em> routinely police the paladin, there is a problem. It's just that this class turns otherwise decent DMs into monsters who feel they have to follow the (unplayable lawful stupid) CoC to the letter, and if the DM doesn't go Frankenstein, the players do, or at least turn the paladin into a running joke. Paladins suck the joy out of gaming for the other players. Even lawful good clerics are more playable than paladins, and the cleric gets a heck of a lot more power from their deity.</p><p></p><p>Magic bloat - why do the ranger and assassin have spells again? Why does the Inquisitor PrC in Eberron have spells again?</p><p></p><p>Inflexible core classes. Why don't fighters have Tumble as a class skill? If they play the heavy fighter they can't use it anyway. But no, light fighters will always get screwed in the rules. Monks are the worst example of a core inflexible class, IMO, but the samurai takes the cake for sheer stinkiness. IMO this is directly responsible for the massive amount of PrC bloat, which, among other things, steals ideas that could have been used for much more flexible feats.</p><p></p><p>Turn undead - not the concept, just the annoying Hit Dice-based mechanic.</p><p></p><p>Unarmed combat. The monk stole that ability, but isn't any good at it, and because of that, no other class will ever be good at it. That, and the confusing rules, and the ridiculously overpriced <em>amulet of natural armor</em> which takes the same slot as the <em>periapt of Wisdom</em>...</p><p></p><p>If you play a D20 Modern campaign without FX, none of these are problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2051025, member: 1165"] Heavy over-reliance on magic items, especially when it comes to boosting AC scores. It also shafts non-spellcasting NPCs, since they get less magic items than PCs. Someone is with me! Break the tyranny of glass ninjas! The best use of class bonuses to Defense I've ever seen is in D20 Modern. Characters who wear heavy armor should still be able to parry and use their shield more effectively [i]without[/i] being geniuses. Image spells which break suspension of disbelief. Spells that only affect humanoids. I ... hate ... such ... spells! I don't use them as a DM because I see them as cheating (here's a 5th-level spell you can use on 3rd-level PCs, but they can't use it back). I also hate Hit Dice-based spells. Half-dragons. Paladin CoC. When [i]players[/i] routinely police the paladin, there is a problem. It's just that this class turns otherwise decent DMs into monsters who feel they have to follow the (unplayable lawful stupid) CoC to the letter, and if the DM doesn't go Frankenstein, the players do, or at least turn the paladin into a running joke. Paladins suck the joy out of gaming for the other players. Even lawful good clerics are more playable than paladins, and the cleric gets a heck of a lot more power from their deity. Magic bloat - why do the ranger and assassin have spells again? Why does the Inquisitor PrC in Eberron have spells again? Inflexible core classes. Why don't fighters have Tumble as a class skill? If they play the heavy fighter they can't use it anyway. But no, light fighters will always get screwed in the rules. Monks are the worst example of a core inflexible class, IMO, but the samurai takes the cake for sheer stinkiness. IMO this is directly responsible for the massive amount of PrC bloat, which, among other things, steals ideas that could have been used for much more flexible feats. Turn undead - not the concept, just the annoying Hit Dice-based mechanic. Unarmed combat. The monk stole that ability, but isn't any good at it, and because of that, no other class will ever be good at it. That, and the confusing rules, and the ridiculously overpriced [i]amulet of natural armor[/i] which takes the same slot as the [i]periapt of Wisdom[/i]... If you play a D20 Modern campaign without FX, none of these are problems. :D [/QUOTE]
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