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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="Li Shenron" data-source="post: 2051613" data-attributes="member: 1465"><p>Wow, so many rants here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Many of these things have annoyed me as well, but I have become used to them, and nowadays I quite accept that this is D&D...</p><p></p><p>Maybe one more thing I didn't notice already mentioned is Poisons. I don't understand why this category caused a major fantasy drain from the author, and ALL poisons must always have an immediate effect followed by a secondary effect 1 minute later. Never having effects with long or very long terms means a huge list of story opportunities to be missed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>BTW, the trouble with Reflex save IMO is pretty much the same trouble with 2ed Infravision. </p><p>Once people got stuck in their mind that infravision was exactly the same as seeing with a real IR visor, people argued this and that and rules HAD to be fixed to accomodate it. </p><p>Once people get stuck now with the idea that a Fireball is exactly a sphere of fire completely filling its space (which is not even scientific AFAIK, since when "real fire" has a shape? or a bomb blast is spherical? and "saving" may mean just to turn & switch your delicate face with your not-so-delicate-butt for half damage) then the rules of the game seems inadequate.</p><p>In both cases, the group has to make a choice: please the nervous player(s) with a HR and take responsilibility that this may require other HR later to fix the consequences, or accept the core rule and move on with the game.</p><p></p><p><span style="font-size: 9px"> A smile here to make myself forgiven the rudeness...</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2051613, member: 1465"] Wow, so many rants here :) Many of these things have annoyed me as well, but I have become used to them, and nowadays I quite accept that this is D&D... Maybe one more thing I didn't notice already mentioned is Poisons. I don't understand why this category caused a major fantasy drain from the author, and ALL poisons must always have an immediate effect followed by a secondary effect 1 minute later. Never having effects with long or very long terms means a huge list of story opportunities to be missed :( BTW, the trouble with Reflex save IMO is pretty much the same trouble with 2ed Infravision. Once people got stuck in their mind that infravision was exactly the same as seeing with a real IR visor, people argued this and that and rules HAD to be fixed to accomodate it. Once people get stuck now with the idea that a Fireball is exactly a sphere of fire completely filling its space (which is not even scientific AFAIK, since when "real fire" has a shape? or a bomb blast is spherical? and "saving" may mean just to turn & switch your delicate face with your not-so-delicate-butt for half damage) then the rules of the game seems inadequate. In both cases, the group has to make a choice: please the nervous player(s) with a HR and take responsilibility that this may require other HR later to fix the consequences, or accept the core rule and move on with the game. [SIZE=1] A smile here to make myself forgiven the rudeness...[/SIZE] :) [/QUOTE]
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