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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="Narfellus" data-source="post: 2054603" data-attributes="member: 11040"><p>Personally, i don't think players should have much of a hand in creating magic items. I've played DnD for many years and not once has a player of mine wanted to craft anything. Personally, and this is just my opinion, having the gamey 3.x rules of whipping up wands and potions at the drop of a hat with its wanky system of spending XP and gold and a stroll around the block certainly robs the "magic" from magic. Crafting magic should take long hours of toil, research, and skill. For instance, even making a magic sword would require a mage to CRAFT the sword himself from scratch, and how many mages are going to put cross class ranks into Craft Weapon? Not many, and certainly fewer still would want to spend the required time investment when they can be out adventuring and kicking butt instead. I sort of like to see the creation of magic items as one of the ultimate tests of a wizard or cleric's devotion to his heritage and pursuits, gained after many years of experience. Just me though. There are plenty of people who play otherwise.</p></blockquote><p></p>
[QUOTE="Narfellus, post: 2054603, member: 11040"] Personally, i don't think players should have much of a hand in creating magic items. I've played DnD for many years and not once has a player of mine wanted to craft anything. Personally, and this is just my opinion, having the gamey 3.x rules of whipping up wands and potions at the drop of a hat with its wanky system of spending XP and gold and a stroll around the block certainly robs the "magic" from magic. Crafting magic should take long hours of toil, research, and skill. For instance, even making a magic sword would require a mage to CRAFT the sword himself from scratch, and how many mages are going to put cross class ranks into Craft Weapon? Not many, and certainly fewer still would want to spend the required time investment when they can be out adventuring and kicking butt instead. I sort of like to see the creation of magic items as one of the ultimate tests of a wizard or cleric's devotion to his heritage and pursuits, gained after many years of experience. Just me though. There are plenty of people who play otherwise. [/QUOTE]
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