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General Tabletop Discussion
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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="Rel" data-source="post: 2057906" data-attributes="member: 99"><p>Well if they've got all that stuff by the time they're 4th level then I'd call THAT a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But what I think it getting missed in your analysis is that the Wizard and Cleric also have or don't have that same amount of gear. They also have a +2 cloak of resistance, +2 ring of protection, +2 amulet of natural armor, +2 headband of intellect, a wand of Scorching Ray, 2 pearls of power and a potion of Invisibility.</p><p></p><p>I don't foresee a "low magic item" campaign to mean that the spellcasters suddenly have no need for the "meatshield" types. And if they do them then it is in their best interest to keep them alive. So I would think that the magic user types would spend a few spell slots on a Bull Strength, Haste and Magic Weapon for the fighter types at lower levels and also prep a Shield of Faith or Mage Armor for the bad guys who circumvent the front line. Sure, they'll still have a Fireball left over but that's really only a big deal if they only have one encounter a day.</p><p></p><p>By the time they hit mid levels I'd assume that the Fighter has Midnight the Darkblade in his hand and is cleaving through hill giants two at a time while the Wizard sits back and blasts wyverns with his Staff of Blazing Lights.</p><p></p><p>I'll grant that the GM needs to be at least a bit selective with his encounter selections until this point but I don't see any rules revisions being necessary.</p></blockquote><p></p>
[QUOTE="Rel, post: 2057906, member: 99"] Well if they've got all that stuff by the time they're 4th level then I'd call THAT a problem. ;) But what I think it getting missed in your analysis is that the Wizard and Cleric also have or don't have that same amount of gear. They also have a +2 cloak of resistance, +2 ring of protection, +2 amulet of natural armor, +2 headband of intellect, a wand of Scorching Ray, 2 pearls of power and a potion of Invisibility. I don't foresee a "low magic item" campaign to mean that the spellcasters suddenly have no need for the "meatshield" types. And if they do them then it is in their best interest to keep them alive. So I would think that the magic user types would spend a few spell slots on a Bull Strength, Haste and Magic Weapon for the fighter types at lower levels and also prep a Shield of Faith or Mage Armor for the bad guys who circumvent the front line. Sure, they'll still have a Fireball left over but that's really only a big deal if they only have one encounter a day. By the time they hit mid levels I'd assume that the Fighter has Midnight the Darkblade in his hand and is cleaving through hill giants two at a time while the Wizard sits back and blasts wyverns with his Staff of Blazing Lights. I'll grant that the GM needs to be at least a bit selective with his encounter selections until this point but I don't see any rules revisions being necessary. [/QUOTE]
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