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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="Kalendraf" data-source="post: 2058035" data-attributes="member: 3433"><p>My biggest pet peeves with the current system in no particular order are:</p><p></p><p>A) Prestige Classes. Replace with properly written/restricted feat choices instead.</p><p></p><p>B) As others mentioned, the health problem - just fine w/ 1 out of 100 hp, vs disabled with 1+ more damage taken.</p><p></p><p>C) Magic crafting guidelines are woefully inadequate.</p><p></p><p>D) Total Battlefield Awareness. Currently, the game assumes you can see everything within your range of vision in 360 degrees all the time. This is in part due to having no facing in 3.5, but in terms of what you can look at during combat, I think there should still a front/side/back limitation.</p><p></p><p>E) Proliferation of extra attacks at higher levels. This isn't unique to 3.5. The extra die rolls begin to slow the game down more and more at higher levels. Instead, bump the damage and just have 1 attack roll. With the right rules, the net effect can be similar.</p><p></p><p>F) All or nothing saves on too many spells. A prime example is Flaming Sphere. The spell is quite often worthless due to the fact enemies often take no damage at all from it. Make it at least be a save for half damage. IMHO, the only ones that should have all or nothing kinds of saves should probably be the mind control ones and certain death effects.</p><p></p><p>G) Lack of variation in basic armors. Besides minor price differences which are only going to be a factor at very low levels, there's really no reason to wear stuff like Scale Mail (chain shirt is better), Chain Mail (breast plate is better), or Splint Mail (banded, half or full plate is better). How about giving some armor DR 1/slashing, DR 1/blunt and so forth to add more variation here?</p><p></p><p>H) Gnome's favored class = bard. It's not that big of a deal, but I still don't like it.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 2058035, member: 3433"] My biggest pet peeves with the current system in no particular order are: A) Prestige Classes. Replace with properly written/restricted feat choices instead. B) As others mentioned, the health problem - just fine w/ 1 out of 100 hp, vs disabled with 1+ more damage taken. C) Magic crafting guidelines are woefully inadequate. D) Total Battlefield Awareness. Currently, the game assumes you can see everything within your range of vision in 360 degrees all the time. This is in part due to having no facing in 3.5, but in terms of what you can look at during combat, I think there should still a front/side/back limitation. E) Proliferation of extra attacks at higher levels. This isn't unique to 3.5. The extra die rolls begin to slow the game down more and more at higher levels. Instead, bump the damage and just have 1 attack roll. With the right rules, the net effect can be similar. F) All or nothing saves on too many spells. A prime example is Flaming Sphere. The spell is quite often worthless due to the fact enemies often take no damage at all from it. Make it at least be a save for half damage. IMHO, the only ones that should have all or nothing kinds of saves should probably be the mind control ones and certain death effects. G) Lack of variation in basic armors. Besides minor price differences which are only going to be a factor at very low levels, there's really no reason to wear stuff like Scale Mail (chain shirt is better), Chain Mail (breast plate is better), or Splint Mail (banded, half or full plate is better). How about giving some armor DR 1/slashing, DR 1/blunt and so forth to add more variation here? H) Gnome's favored class = bard. It's not that big of a deal, but I still don't like it. [/QUOTE]
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