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Core concept or rule that just bugs you beyond your ability to put up with it?
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<blockquote data-quote="Eremite" data-source="post: 2059844" data-attributes="member: 24296"><p>I have very few complaints about 3.5E. Like most, I don't agree with the gay version of <em>darkness</em> and related spells as currently written but that has been house-ruled out of my game so that <em>darkness</em> is, well, dark.</p><p></p><p>However, the thing that really, really, REALLY annoys me is how the tanar'ri are immune to electricity and there does not seem to be a single logical reason for this to be so (but at least 3.5E finally made the great flaming balor immune to fire).</p><p></p><p>A related issue is how badly the fiends are designed. They seem less like the epitome of evil than grab-bags of randomly determined abilities that rarely reflect what they are.</p></blockquote><p></p>
[QUOTE="Eremite, post: 2059844, member: 24296"] I have very few complaints about 3.5E. Like most, I don't agree with the gay version of [I]darkness[/I] and related spells as currently written but that has been house-ruled out of my game so that [I]darkness[/I] is, well, dark. However, the thing that really, really, REALLY annoys me is how the tanar'ri are immune to electricity and there does not seem to be a single logical reason for this to be so (but at least 3.5E finally made the great flaming balor immune to fire). A related issue is how badly the fiends are designed. They seem less like the epitome of evil than grab-bags of randomly determined abilities that rarely reflect what they are. [/QUOTE]
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