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<blockquote data-quote="Li Shenron" data-source="post: 5776367" data-attributes="member: 1465"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">All of these pretty much define what D&D is. I've got issues with the last 2, but they should definitely stay in the game.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I have my own issues with Magic Items being too much like tech gadgets, and I would like at least that the next D&D doesn't assume everyone has a certain type and amount of magic items at a certain level. I don't remember who, but some 3e designer wrote something like "by this level the PCs will have +X magic items or they aren't playing the game right". I want more freedom in the amount and power of magic items in the hands of the DM, because I've heard so many gamers asking for low-magic adventures in the course of the years.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">And I have issues with Alignment being used too rigidly by designers, assuming that all gamers also interpret it rigidly, while again I've heard plenty of gamers who wanted to get away from a rigid system. So I'd like an approach where alignment is not built-in the mechanics and can therefore be changed or dropped if a gaming group wants to.</span></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5776367, member: 1465"] [FONT=century gothic] All of these pretty much define what D&D is. I've got issues with the last 2, but they should definitely stay in the game. I have my own issues with Magic Items being too much like tech gadgets, and I would like at least that the next D&D doesn't assume everyone has a certain type and amount of magic items at a certain level. I don't remember who, but some 3e designer wrote something like "by this level the PCs will have +X magic items or they aren't playing the game right". I want more freedom in the amount and power of magic items in the hands of the DM, because I've heard so many gamers asking for low-magic adventures in the course of the years. And I have issues with Alignment being used too rigidly by designers, assuming that all gamers also interpret it rigidly, while again I've heard plenty of gamers who wanted to get away from a rigid system. So I'd like an approach where alignment is not built-in the mechanics and can therefore be changed or dropped if a gaming group wants to.[/font] [/QUOTE]
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