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<blockquote data-quote="Camelot" data-source="post: 5304908" data-attributes="member: 82617"><p><strong>Woodland Forager Preview</strong></p><p></p><p>A sneak peak to give you an idea of my ideas:</p><p> </p><p><strong><u>WOODLAND FORAGER</u></strong></p><p> </p><p><em>"I may not be as strong, as tough, or as smart as my friends, but I will live the longest. They may know how to fight, but I know how to survive."</em></p><p> </p><p>You come from the forest, a harsh environment despite its eerie beauty. Primal spirits have a greater influence in such wild places, and you have learned to commune with them, if only by getting subtle feelings as they nudge you towards your goal. You may have lived in a small village, but more likely you were a member of a nomadic tribe who followed their food and stayed away from civilization. You had a specific role in your village or tribe; you foraged for food, rather than hunted, and used your knowledge of nature to heal thw ounds of your companions and tend to the sick. The spirits would guide you to sources of food and natural medicine.</p><p> </p><p>You no longer live with the same tribe, but have become an adventurer, leaving the boundary of your forest home to explore the wider world. Even so, primal spirits who have taken a liking to you follow you wherever you go, still guiding you to places where you and your new companions can rest and renew yourselves. As you grow, you can learn to harness those spirits in greater ways. They help you heal your own wounds as well as your allies', and the more aggressive spirits sometimes help you in combat.</p><p> </p><p><u>BUILDING A WOODLAND FORAGER</u></p><p> </p><p>Woodland foragers are traditionally kindhearted and willing to heal any wounded creature who has caused them no harm. However, living in the forest has taught some harsh lessons. Forgiveness is not something a woodland forager will show often; someone who betrayed you once can betray you again, so letting them remain near you is detrimental to your survival. As a woodland forager, you should almost certainly be trained in Nature, to be able to forage for food in your home environment when you don't have the aid of the spirits, and Heal, to mend wounds when you can't access any magic. Eladrin, elves, shifters, and wilden are frequently woodland foragers, due to their closeness to the forest. Shamans are obviously drawn to the healing powers that being a woodland forager grants them, as well as other leaders who want a connection with the primal spirits. Druids, invokers, monks, rangers, and seekers are also drawn to this theme if they want powers that grant healing and protection. Avengers and some barbarians might also take this theme if they want to have a softer side.</p><p> </p><p><strong>WOODLAND FORAGER TRAITS</strong></p><p><strong>- Secondary Role:</strong> Leader</p><p><strong>- Power Source:</strong> Primal</p><p><strong>- Granted Power:</strong> You gain the <em>gift of the forest </em>power.</p><p> </p><p><u>WOODLAND FORAGER POWERS</u></p><p> </p><p>The following powers are available to any character who has chosen the woodland forager theme.</p><p> </p><p><span style="color: red"><strong>Gift of the Forest</strong> - Woodland Forager Feature</span></p><p><em><span style="color: white">You call upon primal spirits who have helped you survive in the wild to aid you and your allies in battle.</span></em></p><p><strong>Encounter * Primal, Implement</strong></p><p><strong>Standard Action - Close</strong> burst 5</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Primary ability vs. Reflex</p><p><strong>Hit:</strong> Ability modifier damage.</p><p><strong>Effect:</strong> You and each ally in the burst gain 2 temporary hit points.</p><p>- <em>Level 11:</em> 4 temporary hit points.</p><p>- <em>Level 21:</em> 6 temporary hit points.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5304908, member: 82617"] [b]Woodland Forager Preview[/b] A sneak peak to give you an idea of my ideas: [B][U]WOODLAND FORAGER[/U][/B] [I]"I may not be as strong, as tough, or as smart as my friends, but I will live the longest. They may know how to fight, but I know how to survive."[/I] You come from the forest, a harsh environment despite its eerie beauty. Primal spirits have a greater influence in such wild places, and you have learned to commune with them, if only by getting subtle feelings as they nudge you towards your goal. You may have lived in a small village, but more likely you were a member of a nomadic tribe who followed their food and stayed away from civilization. You had a specific role in your village or tribe; you foraged for food, rather than hunted, and used your knowledge of nature to heal thw ounds of your companions and tend to the sick. The spirits would guide you to sources of food and natural medicine. You no longer live with the same tribe, but have become an adventurer, leaving the boundary of your forest home to explore the wider world. Even so, primal spirits who have taken a liking to you follow you wherever you go, still guiding you to places where you and your new companions can rest and renew yourselves. As you grow, you can learn to harness those spirits in greater ways. They help you heal your own wounds as well as your allies', and the more aggressive spirits sometimes help you in combat. [U]BUILDING A WOODLAND FORAGER[/U] Woodland foragers are traditionally kindhearted and willing to heal any wounded creature who has caused them no harm. However, living in the forest has taught some harsh lessons. Forgiveness is not something a woodland forager will show often; someone who betrayed you once can betray you again, so letting them remain near you is detrimental to your survival. As a woodland forager, you should almost certainly be trained in Nature, to be able to forage for food in your home environment when you don't have the aid of the spirits, and Heal, to mend wounds when you can't access any magic. Eladrin, elves, shifters, and wilden are frequently woodland foragers, due to their closeness to the forest. Shamans are obviously drawn to the healing powers that being a woodland forager grants them, as well as other leaders who want a connection with the primal spirits. Druids, invokers, monks, rangers, and seekers are also drawn to this theme if they want powers that grant healing and protection. Avengers and some barbarians might also take this theme if they want to have a softer side. [B]WOODLAND FORAGER TRAITS[/B] [B]- Secondary Role:[/B] Leader [B]- Power Source:[/B] Primal [B]- Granted Power:[/B] You gain the [I]gift of the forest [/I]power. [U]WOODLAND FORAGER POWERS[/U] The following powers are available to any character who has chosen the woodland forager theme. [COLOR=red][B]Gift of the Forest[/B] - Woodland Forager Feature[/COLOR] [I][COLOR=white]You call upon primal spirits who have helped you survive in the wild to aid you and your allies in battle.[/COLOR][/I] [B]Encounter * Primal, Implement[/B] [B]Standard Action - Close[/B] burst 5 [B]Target:[/B] Each enemy in burst [B]Attack:[/B] Primary ability vs. Reflex [B]Hit:[/B] Ability modifier damage. [B]Effect:[/B] You and each ally in the burst gain 2 temporary hit points. - [I]Level 11:[/I] 4 temporary hit points. - [I]Level 21:[/I] 6 temporary hit points. [/QUOTE]
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