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<blockquote data-quote="charlesatan" data-source="post: 3725921" data-attributes="member: 20870"><p>I think one thing to bear in mind is that D&D is "fantasy" so some of these concerns aren't that hard to adjust. I expect the technology/equipment level is more or less the same for most D&D settings and you can use that as a baseline (i.e. you just add stuff such as firearms, etc.). If you want to convert it into something like Shadowrun, yes, that's going to be hard but not impossible but then again, when I hear D&D, I don't think "Shadowrun" either (perhaps with d20 modern?). Monsters, on the other hand, seem to be one of the most modular things in D&D. Simply don't use them if they don't fit your setting and use those that do. Already have orcs in the game? Feel free to ditch the hobgoblins.</p><p></p><p>The skill list and languages seem to me another easy modification. Just add or remove those that aren't necessary although I expect a lot of the skills in the PHB barring specific Knowledge skills will still be useful.</p><p></p><p>Races in 3.5 aren't so much of a big deal so add/remove as you see fit. Perhaps that's also why they're removing the Gnome in the initial 4E release. =)</p><p></p><p>The classes are there because well, it is D&D fantasy. The only time some of the PHB classes shouldn't be there is due to something like Dark Sun or something but it's not nigh impossible to incorporate them into the setting.</p><p></p><p>Something can be worked out with the cosmology such as what Monte Cook did with Ptolous. Some work? Yes. But not impossible. And you can't expect WotC to predict every kind of campaign people will be running so every choice they make is a choice a portion of gamers won't make.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3725921, member: 20870"] I think one thing to bear in mind is that D&D is "fantasy" so some of these concerns aren't that hard to adjust. I expect the technology/equipment level is more or less the same for most D&D settings and you can use that as a baseline (i.e. you just add stuff such as firearms, etc.). If you want to convert it into something like Shadowrun, yes, that's going to be hard but not impossible but then again, when I hear D&D, I don't think "Shadowrun" either (perhaps with d20 modern?). Monsters, on the other hand, seem to be one of the most modular things in D&D. Simply don't use them if they don't fit your setting and use those that do. Already have orcs in the game? Feel free to ditch the hobgoblins. The skill list and languages seem to me another easy modification. Just add or remove those that aren't necessary although I expect a lot of the skills in the PHB barring specific Knowledge skills will still be useful. Races in 3.5 aren't so much of a big deal so add/remove as you see fit. Perhaps that's also why they're removing the Gnome in the initial 4E release. =) The classes are there because well, it is D&D fantasy. The only time some of the PHB classes shouldn't be there is due to something like Dark Sun or something but it's not nigh impossible to incorporate them into the setting. Something can be worked out with the cosmology such as what Monte Cook did with Ptolous. Some work? Yes. But not impossible. And you can't expect WotC to predict every kind of campaign people will be running so every choice they make is a choice a portion of gamers won't make. [/QUOTE]
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