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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3730564" data-attributes="member: 32740"><p>D&D is the original roleplaying game. It was never developed to support just one setting. EVERYONE who obtained the D&D rules was expected to form their own setting, and then support it with their own rules. Greyhawk and Blackmoor were the first campaign settings for D&D - but they were SUPPLEMENTS. By and large you were STILL expected to do what YOU wanted to do with the rules (even if, on occasion, it had been suggested to the contrary).</p><p></p><p>In 3E it was recognized that it was beneficial to have SOME additional, specific information on deities, even while the rules were still NOT being written with the intent to accomodate a specific setting. Greyhawk was chosen as the source for those examples. I think that was a mistake as the setting WotC had then made the flagship for the game was Forgotten Realms, making those examples vastly less useful than they could have been.</p><p></p><p>Anyway, the core of D&D is the rules. The setting is STILL your own affair, and while deity examples are still going to be needed I'm sure, it would be CONSTRICTING to write the Core Rules to conform with a specific setting, however generalized.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3730564, member: 32740"] D&D is the original roleplaying game. It was never developed to support just one setting. EVERYONE who obtained the D&D rules was expected to form their own setting, and then support it with their own rules. Greyhawk and Blackmoor were the first campaign settings for D&D - but they were SUPPLEMENTS. By and large you were STILL expected to do what YOU wanted to do with the rules (even if, on occasion, it had been suggested to the contrary). In 3E it was recognized that it was beneficial to have SOME additional, specific information on deities, even while the rules were still NOT being written with the intent to accomodate a specific setting. Greyhawk was chosen as the source for those examples. I think that was a mistake as the setting WotC had then made the flagship for the game was Forgotten Realms, making those examples vastly less useful than they could have been. Anyway, the core of D&D is the rules. The setting is STILL your own affair, and while deity examples are still going to be needed I'm sure, it would be CONSTRICTING to write the Core Rules to conform with a specific setting, however generalized. [/QUOTE]
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