Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Core Elements Toolbox Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieButch" data-source="post: 2723982" data-attributes="member: 18828"><p>Aw, shucks! Thanks guys... James is the one who did the body work. I just added some chrome. (Although I am pretty proud of the whole thing, I'm particularly happy with the wound track, which is something I've never seen in a d20 game before.)</p><p></p><p>I've actually got an idea on modelling superpowers that didn't make it into the Toolbox. (I wanted to test it out a bit first, but tearing my gaming group away from Mutants and Masterminds is not something easily done!) But in a nutshell, there's no powers list. You define a group of powers in a nutshell, and buy up to three skills for it: Offense, Defense, and [Other] (I can't think of a good name for the 'Other' skill yet). All attacks are handled with Offense, all defensive moves are handled with Defense. And anything else you do with it uses Other; that covers a lot of the crazy stunts supers can perform that don't cleanly fit into other categories. (A possible fourth category that might be needed would be "Movement".) If a power isn't useful for a particular category, then you don't need to buy any skill ranks in it. </p><p></p><p>So looking at the Fantastic Four as an example, Reed Richards would have Stretching Powers, with a low Offense, high Defense, and high Other. The Human Torch would buy a high Offense, low-to-medium defense, and a decent Other for flying and the like. Sue's invisibility would be almost pure Defense; her force fields would have a fair Offense, loads of Defense, and a good Other, since she uses them for all sorts of odd things. Ben would be pure Offense and Defense, with just a couple of points in Other.</p><p></p><p>But like I said, it's completely untested so far, but it seems like it could work. I came up with originally when I was trying to retool supers for Fudge, but I don't see any reason why it wouldn't port over to other systems.</p></blockquote><p></p>
[QUOTE="ZombieButch, post: 2723982, member: 18828"] Aw, shucks! Thanks guys... James is the one who did the body work. I just added some chrome. (Although I am pretty proud of the whole thing, I'm particularly happy with the wound track, which is something I've never seen in a d20 game before.) I've actually got an idea on modelling superpowers that didn't make it into the Toolbox. (I wanted to test it out a bit first, but tearing my gaming group away from Mutants and Masterminds is not something easily done!) But in a nutshell, there's no powers list. You define a group of powers in a nutshell, and buy up to three skills for it: Offense, Defense, and [Other] (I can't think of a good name for the 'Other' skill yet). All attacks are handled with Offense, all defensive moves are handled with Defense. And anything else you do with it uses Other; that covers a lot of the crazy stunts supers can perform that don't cleanly fit into other categories. (A possible fourth category that might be needed would be "Movement".) If a power isn't useful for a particular category, then you don't need to buy any skill ranks in it. So looking at the Fantastic Four as an example, Reed Richards would have Stretching Powers, with a low Offense, high Defense, and high Other. The Human Torch would buy a high Offense, low-to-medium defense, and a decent Other for flying and the like. Sue's invisibility would be almost pure Defense; her force fields would have a fair Offense, loads of Defense, and a good Other, since she uses them for all sorts of odd things. Ben would be pure Offense and Defense, with just a couple of points in Other. But like I said, it's completely untested so far, but it seems like it could work. I came up with originally when I was trying to retool supers for Fudge, but I don't see any reason why it wouldn't port over to other systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Core Elements Toolbox Edition
Top