Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core materials: Action Points and Insider
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackelope King" data-source="post: 3761294" data-attributes="member: 31454"><p>Couldn't disagree more. I ran a game of M&M just last night. One of the players is brand new, having joined only a week ago. Another is a good player, if a bit of a limited roleplayer (every single one of his characters is just his personality in a different costume). And the last one really is a great roleplayer, but she's playing a very reseved, very subdued character (emotionally scarred/retarded psychic ninja).</p><p></p><p>Last night, the players gained roughly three hero points apiece.</p><p></p><p>The first one was gained when one of the enemies they faced use the Inspire feat to grant his minions a +2 bonus to their attack rolls and saves for a round. Whenever an enemy uses an ability that would cost a hero point, the heroes instead get one apiece.</p><p></p><p>The second one came when the heroes managed to corner the leader of this little gang and start questioning him about why he stole some biological warfare agents from a former supervillain's storehouse. Before he could answer, the sniper who had been hidden somewhere on the rooftop shooting at the heroes during the fight put a bullet in him, apparently to keep him from talking.</p><p></p><p>The third one only came about because of complications. For the second player, whose character summons matter and energy from different universes, it was when he chose to lose this power permanently after learning that the world he was drawing from was suffering for it (he used the power for healing and summoning objects, and the loss of both huge chunks of tissue and parts of their homes had dire effects on the other world, which he just learned about). For the third player, the one with the emotionally retarded psychic ninja, it was because when she got home to her sort-of-adopted-family, a television special was just starting to air which was promising to reveal her identity.</p><p></p><p>So out of all of these instances of awarding hero points, exactly <em>one</em> really had to do with a player roleplaying well (in the group's opinion). And even then, he wasn't exactly "hamming it up". Rather, he was forced to make a tough decision and made it in the way his character probably would have. That's how complications net you hero points. For the kind of games we play, it's perfect. Players actually <em>want</em> to give the GM plot hooks with this system, and we love it.</p><p></p><p>But I might be misunderstanding you. What exactly do you mean by "hamming it up"? Are you refering to coming up with a character background or motivations? Or using those motivations and complications to guide how you play the character? Or are you refering to the single line of text in the rules that states the GM can award a hero point if the player does or says something so funny that the whole table starts laughing (which to me falls under the <em>Princess Bride</em> quote clause... if it makes the game more fun, you'll be rewarded for it).</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3761294, member: 31454"] Couldn't disagree more. I ran a game of M&M just last night. One of the players is brand new, having joined only a week ago. Another is a good player, if a bit of a limited roleplayer (every single one of his characters is just his personality in a different costume). And the last one really is a great roleplayer, but she's playing a very reseved, very subdued character (emotionally scarred/retarded psychic ninja). Last night, the players gained roughly three hero points apiece. The first one was gained when one of the enemies they faced use the Inspire feat to grant his minions a +2 bonus to their attack rolls and saves for a round. Whenever an enemy uses an ability that would cost a hero point, the heroes instead get one apiece. The second one came when the heroes managed to corner the leader of this little gang and start questioning him about why he stole some biological warfare agents from a former supervillain's storehouse. Before he could answer, the sniper who had been hidden somewhere on the rooftop shooting at the heroes during the fight put a bullet in him, apparently to keep him from talking. The third one only came about because of complications. For the second player, whose character summons matter and energy from different universes, it was when he chose to lose this power permanently after learning that the world he was drawing from was suffering for it (he used the power for healing and summoning objects, and the loss of both huge chunks of tissue and parts of their homes had dire effects on the other world, which he just learned about). For the third player, the one with the emotionally retarded psychic ninja, it was because when she got home to her sort-of-adopted-family, a television special was just starting to air which was promising to reveal her identity. So out of all of these instances of awarding hero points, exactly [i]one[/i] really had to do with a player roleplaying well (in the group's opinion). And even then, he wasn't exactly "hamming it up". Rather, he was forced to make a tough decision and made it in the way his character probably would have. That's how complications net you hero points. For the kind of games we play, it's perfect. Players actually [i]want[/i] to give the GM plot hooks with this system, and we love it. But I might be misunderstanding you. What exactly do you mean by "hamming it up"? Are you refering to coming up with a character background or motivations? Or using those motivations and complications to guide how you play the character? Or are you refering to the single line of text in the rules that states the GM can award a hero point if the player does or says something so funny that the whole table starts laughing (which to me falls under the [i]Princess Bride[/i] quote clause... if it makes the game more fun, you'll be rewarded for it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core materials: Action Points and Insider
Top