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<blockquote data-quote="Geron Raveneye" data-source="post: 3761535" data-attributes="member: 2268"><p>Whoa there, cool it a bit, no need to let some people's extremes to get under your skin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sure it's easy to kill characters, even with some kind of action point mechanic in the game. Most games I know that feature such still feature rules to keep anything deadly from being auto-kill, too. D&D has saving throws because magic works automatically. L5R enforces target numbers and caster checks. Shadowrun enforces caster checks AND resistance tests to scale down the effect again. Both also have Karma/Void points that can be used in desperate moments...usually they ARE used when the character feels Death breathing down his neck. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> And I had people dying in both games still. So yeah, if the mechanics are done right, it would add something to D&D.</p><p></p><p>And for those arguing that it's "not natural" or not "in character"...it's a wild card resource the character doesn't have direct access to, but that is still connected to him: his luck. Hero's Luck. Something that CAN tip the scales of balance, represented by the DM and the dice, a tiny bit in the PC's favor. And just as the player controls the spells, attacks, saving throws etc, he also controls that tiny bit of additional luck his hero can have if he really needs it. And honestly, that's a feature of SO many fantasy stories of old it would fit right in with D&D of any edition, as long as it's not overdone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3761535, member: 2268"] Whoa there, cool it a bit, no need to let some people's extremes to get under your skin. :) Sure it's easy to kill characters, even with some kind of action point mechanic in the game. Most games I know that feature such still feature rules to keep anything deadly from being auto-kill, too. D&D has saving throws because magic works automatically. L5R enforces target numbers and caster checks. Shadowrun enforces caster checks AND resistance tests to scale down the effect again. Both also have Karma/Void points that can be used in desperate moments...usually they ARE used when the character feels Death breathing down his neck. :] And I had people dying in both games still. So yeah, if the mechanics are done right, it would add something to D&D. And for those arguing that it's "not natural" or not "in character"...it's a wild card resource the character doesn't have direct access to, but that is still connected to him: his luck. Hero's Luck. Something that CAN tip the scales of balance, represented by the DM and the dice, a tiny bit in the PC's favor. And just as the player controls the spells, attacks, saving throws etc, he also controls that tiny bit of additional luck his hero can have if he really needs it. And honestly, that's a feature of SO many fantasy stories of old it would fit right in with D&D of any edition, as long as it's not overdone. :) [/QUOTE]
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