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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core materials: Action Points and Insider
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<blockquote data-quote="wayne62682" data-source="post: 3762464" data-attributes="member: 40455"><p>Ironically my problem with action points is that they <strong>don't do enough</strong>. I've seen more times where you <em>knew</em> it wasn't worth using an AP because you rolled so low that it would be a waste than times where the AP saved the day (although yes, I have seen a few of those). And this was using the easy-to-abuse UA version, not the Eberron one (Who has need for any Sudden Metamagic feat when you can just emulate it as needed with an action point?).</p><p></p><p>I'd much rather see specific uses outlined (as opposed to a generic "add x to y") and have them function like Willpower (used to?) work(s) in WoD: You spend it and automatically succeed at something.</p><p></p><p>So, for example: I could burn an action point and be able to take a running jump onto a table, leap from there to a chandelier, swing and drop down behind my archenemy (doing a backflip) and stab him in the back. As part of one action. Or burn one to auto-crit (or similar) for a cinematic finishing blow.</p><p></p><p>IMO Action Points should enable you to pull off heroic, cinematic stunts <strong>and guarantee they succeed</strong>. That's why they're A) Rare (and you should get even less than them IMO), and B) Only available to PCs and "mastermind" NPCs (i.e. BBEGs and high-level minions, not mooks). As they stand now, they don't let you pull off anything, just add a paltry die roll where it's probably not going to matter. And that's not heroic at all.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3762464, member: 40455"] Ironically my problem with action points is that they [b]don't do enough[/b]. I've seen more times where you [i]knew[/i] it wasn't worth using an AP because you rolled so low that it would be a waste than times where the AP saved the day (although yes, I have seen a few of those). And this was using the easy-to-abuse UA version, not the Eberron one (Who has need for any Sudden Metamagic feat when you can just emulate it as needed with an action point?). I'd much rather see specific uses outlined (as opposed to a generic "add x to y") and have them function like Willpower (used to?) work(s) in WoD: You spend it and automatically succeed at something. So, for example: I could burn an action point and be able to take a running jump onto a table, leap from there to a chandelier, swing and drop down behind my archenemy (doing a backflip) and stab him in the back. As part of one action. Or burn one to auto-crit (or similar) for a cinematic finishing blow. IMO Action Points should enable you to pull off heroic, cinematic stunts [b]and guarantee they succeed[/b]. That's why they're A) Rare (and you should get even less than them IMO), and B) Only available to PCs and "mastermind" NPCs (i.e. BBEGs and high-level minions, not mooks). As they stand now, they don't let you pull off anything, just add a paltry die roll where it's probably not going to matter. And that's not heroic at all. [/QUOTE]
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