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General Tabletop Discussion
Character Builds & Optimization
Core only + Forgotten Realms Druid Optimization
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<blockquote data-quote="Sekhmet" data-source="post: 5976800" data-attributes="member: 97602"><p>I agree with Wyvernhand about dropping Extend. If you don't have access to Persistent Spell, you may as well use a metamagic rod of Extend Spell for all your extending needs. Spell Pen and Empower Spell will be a waste if you aren't planning to sit back and blast.</p><p></p><p> I'd probably choose Human, slap 16 at Wisdom, 14 Int and Cha, and the rest into Con.</p><p> You want to get Multiattack and Improved Natural Attack (both from Monster Manual). </p><p> Initiate of Nature (Player's Guide to Faerun) is a great choice - grab some nifty spells, and you can rebuke Animals as a Cleric rebukes undead. It also allows you to command 2 HD / class level in animals, meaning you can snag yourself a double strength companion.</p><p></p><p> These three feats fit in nicely into replacing Extend, Empower, and Spell Pen. I'd take Initiate of Nature at 9th, and push Quicken to 12th.</p><p> Your feats might look like this: </p><p> 1: Imp. Initiative</p><p> 3: Multiattack</p><p> 6: Natural Spell</p><p> 9: Initiate of Nature</p><p> 12: Quicken Spell</p><p> 15: Combat Reflexes</p><p></p><p> You could switch 12 and 15 if you wanted to wildshape into a N headed Hydra and just murder everything.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5976800, member: 97602"] I agree with Wyvernhand about dropping Extend. If you don't have access to Persistent Spell, you may as well use a metamagic rod of Extend Spell for all your extending needs. Spell Pen and Empower Spell will be a waste if you aren't planning to sit back and blast. I'd probably choose Human, slap 16 at Wisdom, 14 Int and Cha, and the rest into Con. You want to get Multiattack and Improved Natural Attack (both from Monster Manual). Initiate of Nature (Player's Guide to Faerun) is a great choice - grab some nifty spells, and you can rebuke Animals as a Cleric rebukes undead. It also allows you to command 2 HD / class level in animals, meaning you can snag yourself a double strength companion. These three feats fit in nicely into replacing Extend, Empower, and Spell Pen. I'd take Initiate of Nature at 9th, and push Quicken to 12th. Your feats might look like this: 1: Imp. Initiative 3: Multiattack 6: Natural Spell 9: Initiate of Nature 12: Quicken Spell 15: Combat Reflexes You could switch 12 and 15 if you wanted to wildshape into a N headed Hydra and just murder everything. [/QUOTE]
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