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<blockquote data-quote="Jack Simth" data-source="post: 4435631" data-attributes="member: 29252"><p>[devil's advocate]</p><p>Well that's silly. Voluntary poverty is supposed to be a <em>sacrifice</em> for the good of others. What's the sacrifice when you're getting essentially everything you'd be getting from the wealth you're giving up, especially when it's secured in a way that it can't be stolen or sundered like items can? It makes no sense. You want to play a character that gives all his wealth to the poor? Fine. Just don't complain to me that the PC build is suboptimal because he can't get meaningful bonuses that normally come from equipment. It shouldn't be a viable character just because it's a reasonably common archetype in fiction. </p><p>[/devil's advocate]</p><p></p><p>The Vow of Poverty and the assorted Theurge classes exist for essentially the same reason - the warrior/mage, divine wizard, Wizard/Thief, the Aescetic, and so on are relatively common archetypes in the fiction that the game draws from. The Vow of Poverty feat and the assorted Theurge classes all exist to make such archetypes playable in a relatively normal game. <u>Every argument you're using against the assorted dual-progression classes applies equally well against the Vow of Poverty</u>. If you dislike one and like the other, for the reasons you've given, you're not being internally consistent between the two.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4435631, member: 29252"] [devil's advocate] Well that's silly. Voluntary poverty is supposed to be a [i]sacrifice[/i] for the good of others. What's the sacrifice when you're getting essentially everything you'd be getting from the wealth you're giving up, especially when it's secured in a way that it can't be stolen or sundered like items can? It makes no sense. You want to play a character that gives all his wealth to the poor? Fine. Just don't complain to me that the PC build is suboptimal because he can't get meaningful bonuses that normally come from equipment. It shouldn't be a viable character just because it's a reasonably common archetype in fiction. [/devil's advocate] The Vow of Poverty and the assorted Theurge classes exist for essentially the same reason - the warrior/mage, divine wizard, Wizard/Thief, the Aescetic, and so on are relatively common archetypes in the fiction that the game draws from. The Vow of Poverty feat and the assorted Theurge classes all exist to make such archetypes playable in a relatively normal game. [u]Every argument you're using against the assorted dual-progression classes applies equally well against the Vow of Poverty[/u]. If you dislike one and like the other, for the reasons you've given, you're not being internally consistent between the two. [/QUOTE]
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