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core problem: duelist
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<blockquote data-quote="Rystil Arden" data-source="post: 3415321" data-attributes="member: 29014"><p>If the bulk of your damage output is 7 damage at level 16, you are worthless to your team.</p><p></p><p>The Weapon of Speed could be adding equivalent attacks for the other guy.</p><p></p><p>I did forget the hydra thing, but the hydra would still have to have Spring Attack or else suffer a full attack when it first closes. And trading a single attack with Precise Strike (particularly if you think the 7 Damage is the majority of your damage as you said above) for a full attack from a hydra is <em>not</em> a winning strategy.</p><p></p><p>You can't have it both ways--if your damage output is nearly as good as a Scout (particularly with the no-brainer improved skirmish from Complete Scoundrel), you can't possibly be getting most of your damage from the 2d6 precise strike.</p><p></p><p>Yep, an idiot who memorised Quickened Slow--I cannot think of a worse use of a level 7 spell slot and a Swift action (beyond casting something completely irrelevant to intentionally waste the slot, of course). As for slowing golems, those are pathetic at level 16--the GM would have had to specifically created advanced versions of those golems (possibly just to prove the point that you can be Slowed?), and don't forget--golems are <em>immune</em> to Precise Strike. </p><p></p><p>Potions of Restoration? Huh?</p><p></p><p>If you ambushed an enemy at that distance at level 16, something is probably very weird. It is also all of one attack on round 1 with 7 extra damage that won't ramify into better damage any time else--if you really wanted to do extra damage on the surprise attack, you'd be a Rogue.</p><p></p><p>When you said X/Adamantine, I assume you meant X was large. For an adamantine armour wearer or a Warforged, the X is small enough that the TWF Fighter will still be doing more damage. Versus Stoneskin, you lose nothing if you delay to let your friendly caster Greater Dispel it. And if your caster is known for not doing this, you should have some adamantine weapons on hand anyway: Particularly, if the +2d6 is really 'the majority of your damage', the Precise Striker isn't going to cut through the DR 10/adamantine much anyway, and the TWFer will discharge Stoneskin faster.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3415321, member: 29014"] If the bulk of your damage output is 7 damage at level 16, you are worthless to your team. The Weapon of Speed could be adding equivalent attacks for the other guy. I did forget the hydra thing, but the hydra would still have to have Spring Attack or else suffer a full attack when it first closes. And trading a single attack with Precise Strike (particularly if you think the 7 Damage is the majority of your damage as you said above) for a full attack from a hydra is [I]not[/I] a winning strategy. You can't have it both ways--if your damage output is nearly as good as a Scout (particularly with the no-brainer improved skirmish from Complete Scoundrel), you can't possibly be getting most of your damage from the 2d6 precise strike. Yep, an idiot who memorised Quickened Slow--I cannot think of a worse use of a level 7 spell slot and a Swift action (beyond casting something completely irrelevant to intentionally waste the slot, of course). As for slowing golems, those are pathetic at level 16--the GM would have had to specifically created advanced versions of those golems (possibly just to prove the point that you can be Slowed?), and don't forget--golems are [I]immune[/I] to Precise Strike. Potions of Restoration? Huh? If you ambushed an enemy at that distance at level 16, something is probably very weird. It is also all of one attack on round 1 with 7 extra damage that won't ramify into better damage any time else--if you really wanted to do extra damage on the surprise attack, you'd be a Rogue. When you said X/Adamantine, I assume you meant X was large. For an adamantine armour wearer or a Warforged, the X is small enough that the TWF Fighter will still be doing more damage. Versus Stoneskin, you lose nothing if you delay to let your friendly caster Greater Dispel it. And if your caster is known for not doing this, you should have some adamantine weapons on hand anyway: Particularly, if the +2d6 is really 'the majority of your damage', the Precise Striker isn't going to cut through the DR 10/adamantine much anyway, and the TWFer will discharge Stoneskin faster. [/QUOTE]
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