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General Tabletop Discussion
*Pathfinder & Starfinder
core problem: duelist
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<blockquote data-quote="pawsplay" data-source="post: 3415367" data-attributes="member: 15538"><p>See below.</p><p></p><p></p><p></p><p>Except without an additional +2d6 on top of whatever he is getting, so they really aren't equivalent, are they?</p><p></p><p></p><p></p><p>I'm sure it will have plenty of time to express remorse over that fact as it begins to regenerate damage.</p><p></p><p></p><p> </p><p></p><p>Golems are rarely encountered alone, except for in abandoned tombs.</p><p></p><p></p><p></p><p>Potions of Lesser Restoration.</p><p></p><p></p><p></p><p>.... What, exactly, would be weird about that situation? No one ambushes past level 15 or something?</p><p></p><p></p><p></p><p>Damage is still damage.</p><p></p><p></p><p></p><p>Unless the amount drops you below that 14 hit point or whatever threshold.</p><p></p><p></p><p></p><p>I fail to see how standing around with your thumb up your bum is "losing nothing." And a duelist, at least, could employ elaborate parry.</p><p></p><p></p><p></p><p>I meant majority as in "the greater part," not in the sense of 51%. +2d6 is likely to be greater than your Str bonus to damage, and certainly is greater than any non-epic enhancement bonus. </p><p></p><p>I can continue to throw more mitgating circumstances at you all day, many of them quite common. For instance, what if someone causes you to have a penalty to attack? That can radically change the balance between TWF and higher damage attacks. Haste and weapons of speed favor the character with stronger individual attacks. DRs other than adamatine, for instance, the uniquitious DR 10/good. If you want to use an oil or scroll to enhance a weapon, a TWF needs twice as many, plus two rounds to apply them. If a TWF is drained or damaged below Dex 15, he loses the benefit of his TWF feet. The secondary weapon is likely a light weapon, which can be disarmed; if not, the TWF fighter suffers higher penalties. The TWF does not gain the benefits of Feats to both weapons such as Weapon Focus and the like, unless he wields two light weapons. A ring of minor spell storing with true strike can be used to grant the duelist an all but guaranteed hit at +2d6 higher; a TWF gains the bonus only to the first attack. A duelist gains his precise strike damage even on a charge. Or on an attack of opportunity.</p><p></p><p>That was what I meant by "etc."</p><p></p><p>I don't know about the games of every other person on the planet. I do know that in my games, PCs make at least as many standard attacks as full attacks.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3415367, member: 15538"] See below. Except without an additional +2d6 on top of whatever he is getting, so they really aren't equivalent, are they? I'm sure it will have plenty of time to express remorse over that fact as it begins to regenerate damage. Golems are rarely encountered alone, except for in abandoned tombs. Potions of Lesser Restoration. .... What, exactly, would be weird about that situation? No one ambushes past level 15 or something? Damage is still damage. Unless the amount drops you below that 14 hit point or whatever threshold. I fail to see how standing around with your thumb up your bum is "losing nothing." And a duelist, at least, could employ elaborate parry. I meant majority as in "the greater part," not in the sense of 51%. +2d6 is likely to be greater than your Str bonus to damage, and certainly is greater than any non-epic enhancement bonus. I can continue to throw more mitgating circumstances at you all day, many of them quite common. For instance, what if someone causes you to have a penalty to attack? That can radically change the balance between TWF and higher damage attacks. Haste and weapons of speed favor the character with stronger individual attacks. DRs other than adamatine, for instance, the uniquitious DR 10/good. If you want to use an oil or scroll to enhance a weapon, a TWF needs twice as many, plus two rounds to apply them. If a TWF is drained or damaged below Dex 15, he loses the benefit of his TWF feet. The secondary weapon is likely a light weapon, which can be disarmed; if not, the TWF fighter suffers higher penalties. The TWF does not gain the benefits of Feats to both weapons such as Weapon Focus and the like, unless he wields two light weapons. A ring of minor spell storing with true strike can be used to grant the duelist an all but guaranteed hit at +2d6 higher; a TWF gains the bonus only to the first attack. A duelist gains his precise strike damage even on a charge. Or on an attack of opportunity. That was what I meant by "etc." I don't know about the games of every other person on the planet. I do know that in my games, PCs make at least as many standard attacks as full attacks. [/QUOTE]
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core problem: duelist
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