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core problem: duelist
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<blockquote data-quote="Rystil Arden" data-source="post: 3415748" data-attributes="member: 29014"><p>Running incomplete Betty against some of the monsters, it looks like she kills off more than half of them of them immediately if she can get a full attack. </p><p></p><p>Truly Horrid Umber Hulk is hit automatically with every single attack excepting a roll of 1, even with Power Attack 2 (using the Take 10 of Weapon Supremacy on the last iterative), and it barely survives this (260 Damage (including HP lost due to Con) on average, and it has 270 HP), so Power Attack 3 or 4 (thus making one of the attacks possibly miss on a 2 or 3) will take care of it in one, or I could just use some of the cash on a Holy weapon or something. It still might succeed with a Confusion attack, but same is true with Duelist.</p><p></p><p>Vampire requires Silver Sheen but dies from just a few attacks (though with its high AC, it is possible for attacks to start missing on a 3 or so starting at the second, then using Weapon Supremacy with both of the thirds, she can ensure that she hits with 7/8 attacks unless she rolls 3 or worse on one of the three at +28. That should be enough to send the Vampire back to its coffin.</p><p></p><p>Switch Vamp with Marut Inevitable and it winds up a stand-off: Betty (and the Duelist too!) have trouble with Chaotic damage, but the Marut can't hit. Kiss a Lilitu and it makes the job much easier. </p><p></p><p>The Giant is an easier version of the Umber Hulk.</p><p></p><p>The Lich might do something tricky, but if it gets a full attack with just the morningstar (wielded in two hands), it dies instantly and easily. Still, this is probably a win for the Lich against both of us if it uses Will save spells.</p><p></p><p>The Beholder will die unless it flies away and uses anti-magic eye to prevent chase, but then it can't attack either. It's eye beams can't hit anyway.</p><p></p><p>The Nalfeshnee and Nightwing may require flight pursuit, but fortunately neither is particularly fast. The Nalfeshnee is dead after the first full attack but the Nightwing is made of tougher stuff and requires a bit of icing to finish it off.</p><p></p><p>The Iron Golem is a pain in the arse, but Power Attack with an Adamantine Thinblade wielded in two hands should take care of it eventually (takes two full attacks though), and it still can't hit--none of these enemies can hit.</p><p></p><p>Hydra is really easy to kill if it comes in--pawsplay, I know you said a Hydra wouldn't mind sucking up the first full attack so that it could later get full attacks and retreat, but the TWFer is guaranteed to kill it in the first full attack.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3415748, member: 29014"] Running incomplete Betty against some of the monsters, it looks like she kills off more than half of them of them immediately if she can get a full attack. Truly Horrid Umber Hulk is hit automatically with every single attack excepting a roll of 1, even with Power Attack 2 (using the Take 10 of Weapon Supremacy on the last iterative), and it barely survives this (260 Damage (including HP lost due to Con) on average, and it has 270 HP), so Power Attack 3 or 4 (thus making one of the attacks possibly miss on a 2 or 3) will take care of it in one, or I could just use some of the cash on a Holy weapon or something. It still might succeed with a Confusion attack, but same is true with Duelist. Vampire requires Silver Sheen but dies from just a few attacks (though with its high AC, it is possible for attacks to start missing on a 3 or so starting at the second, then using Weapon Supremacy with both of the thirds, she can ensure that she hits with 7/8 attacks unless she rolls 3 or worse on one of the three at +28. That should be enough to send the Vampire back to its coffin. Switch Vamp with Marut Inevitable and it winds up a stand-off: Betty (and the Duelist too!) have trouble with Chaotic damage, but the Marut can't hit. Kiss a Lilitu and it makes the job much easier. The Giant is an easier version of the Umber Hulk. The Lich might do something tricky, but if it gets a full attack with just the morningstar (wielded in two hands), it dies instantly and easily. Still, this is probably a win for the Lich against both of us if it uses Will save spells. The Beholder will die unless it flies away and uses anti-magic eye to prevent chase, but then it can't attack either. It's eye beams can't hit anyway. The Nalfeshnee and Nightwing may require flight pursuit, but fortunately neither is particularly fast. The Nalfeshnee is dead after the first full attack but the Nightwing is made of tougher stuff and requires a bit of icing to finish it off. The Iron Golem is a pain in the arse, but Power Attack with an Adamantine Thinblade wielded in two hands should take care of it eventually (takes two full attacks though), and it still can't hit--none of these enemies can hit. Hydra is really easy to kill if it comes in--pawsplay, I know you said a Hydra wouldn't mind sucking up the first full attack so that it could later get full attacks and retreat, but the TWFer is guaranteed to kill it in the first full attack. [/QUOTE]
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