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Core races/classes too limited?
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<blockquote data-quote="Tonguez" data-source="post: 1037772" data-attributes="member: 1125"><p>Personally I think the standard has risen due to the availability of other systems that have customisation of characters built in (eg GURPS, M&M etc). DnD still keeps classes too tightly defined - such as the classic complaint about Fighters = Heavy combat tanks No swashbucklers allowed. Even Feats haven't worked in this regard because they are so few and so players start to rely on Prestige Classes and non-core classes to create their vision.</p><p>(me I want a classesless feat based system<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>Pretty much the same with the races and DnDs habit of create 1000 subtypes per race - why play an elf when I can play an elf with wings and the ability to create tornadoes. If DnD would make Heritage feats and cultures core rather than creating new subraces every turn I think things might be better....</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1037772, member: 1125"] Personally I think the standard has risen due to the availability of other systems that have customisation of characters built in (eg GURPS, M&M etc). DnD still keeps classes too tightly defined - such as the classic complaint about Fighters = Heavy combat tanks No swashbucklers allowed. Even Feats haven't worked in this regard because they are so few and so players start to rely on Prestige Classes and non-core classes to create their vision. (me I want a classesless feat based system:D) Pretty much the same with the races and DnDs habit of create 1000 subtypes per race - why play an elf when I can play an elf with wings and the ability to create tornadoes. If DnD would make Heritage feats and cultures core rather than creating new subraces every turn I think things might be better.... [/QUOTE]
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