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Core requirements of a good party-based fantasy RPG
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<blockquote data-quote="Neonchameleon" data-source="post: 8055952" data-attributes="member: 87792"><p>I'll add two more:</p><p></p><p><strong>Minimal flipping through rulebooks:</strong> If you can do something it should be either part of the basic rules or right there on your character sheet. This counts somewhere between double and ten times for NPCs because the DM needs so many of them.</p><p></p><p>This is why I'll never run anything 3.X or Pathfinder 1e based. If I need to stop to look up what a spell or a feat does rather than having it right there in the statblock I'd have to take my eye off the world, the action, and the players. I'll grumpily allow it for spells, but only under protest (and run few spellcaster NPCs for this reason). The same goes for a PC. And they should preferably not have to flip the page over on their character sheet - one page is good.</p><p></p><p><strong>If it's not fast decisions should matter:</strong> The best example I can give here is between 3.5 and 5e combat. In both games combat is slow. But in 3.5 if I got a character among the archer line then the archers have to stop using Dex to make their attacks to hit and start using Str - a meaningful penalty. In 5e they just draw their shortsword and their attack and damage are almost unchanged. Your tactical decisions are a lot less meaningful so combat feels sloggy.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8055952, member: 87792"] I'll add two more: [B]Minimal flipping through rulebooks:[/B] If you can do something it should be either part of the basic rules or right there on your character sheet. This counts somewhere between double and ten times for NPCs because the DM needs so many of them. This is why I'll never run anything 3.X or Pathfinder 1e based. If I need to stop to look up what a spell or a feat does rather than having it right there in the statblock I'd have to take my eye off the world, the action, and the players. I'll grumpily allow it for spells, but only under protest (and run few spellcaster NPCs for this reason). The same goes for a PC. And they should preferably not have to flip the page over on their character sheet - one page is good. [B]If it's not fast decisions should matter:[/B] The best example I can give here is between 3.5 and 5e combat. In both games combat is slow. But in 3.5 if I got a character among the archer line then the archers have to stop using Dex to make their attacks to hit and start using Str - a meaningful penalty. In 5e they just draw their shortsword and their attack and damage are almost unchanged. Your tactical decisions are a lot less meaningful so combat feels sloggy. [/QUOTE]
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