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General Tabletop Discussion
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Core Rifts Ideas (vis a vie Modern/Future/DnD)
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<blockquote data-quote="Graf" data-source="post: 2474778" data-attributes="member: 3087"><p>Need to keep studying but just wanted to respond quickly.</p><p></p><p>It works in Modern? I'm very inclined to pick up the books now.</p><p></p><p>I also eyeballed Soulknife as being almost perfect for cyberknight.</p><p>How would you balance a Soulknife against a Modern character? (Do you use second world)? I was thinking that psychic warriors with extra feats and some kind of "insanity issue" like that inflicted upon the Pseudonatural PrC (forgot the name) in Complete Arcane would be interesting. (extra levels damaging mental attributes and inflicting insanities, etc).</p><p></p><p>They tread dangerously close to furries but I've always loved the dogboys. Their weird symbiotic relationship with the CS and the dynamic their mistreatment at the hands of humans forces upon the Psi-Stalkers who oversee them is worth the price of admission. (And the art for them was always better than average in the books).</p><p></p><p>I liked WB 1, but I also really liked WB 2 and 3 (especially WB 2). And Wormwood of course.</p><p></p><p>Honestly I could have Rifts be a bit darker... so if Juicers are only getting a +6 to attributes for a few hours a day and then are exhausted I don't think it would really harm the setting.</p><p>And there were Juicers later who were weaker, no?</p><p></p><p></p><p>Its very funny that you mention Omega World. I love the game and I think that John Tynes made a brilliant effort but with limited pages he was only able to create a very focused game.</p><p></p><p>I actually started this thread after reading through OW and realizing that it was not enough to work with to really make a long term future campaign. In particular I think it suffered from not having anything but the 3.0 DnD rules to work with.</p><p></p><p>I do think OW is awesome for what it is though. Sparse, evocative writing; good simple rules; etc.</p><p>The temptation to include Androids ala Phillip K. Dick and humanoid rabbits who turn stuff into rubber is mighty powerful.</p></blockquote><p></p>
[QUOTE="Graf, post: 2474778, member: 3087"] Need to keep studying but just wanted to respond quickly. It works in Modern? I'm very inclined to pick up the books now. I also eyeballed Soulknife as being almost perfect for cyberknight. How would you balance a Soulknife against a Modern character? (Do you use second world)? I was thinking that psychic warriors with extra feats and some kind of "insanity issue" like that inflicted upon the Pseudonatural PrC (forgot the name) in Complete Arcane would be interesting. (extra levels damaging mental attributes and inflicting insanities, etc). They tread dangerously close to furries but I've always loved the dogboys. Their weird symbiotic relationship with the CS and the dynamic their mistreatment at the hands of humans forces upon the Psi-Stalkers who oversee them is worth the price of admission. (And the art for them was always better than average in the books). I liked WB 1, but I also really liked WB 2 and 3 (especially WB 2). And Wormwood of course. Honestly I could have Rifts be a bit darker... so if Juicers are only getting a +6 to attributes for a few hours a day and then are exhausted I don't think it would really harm the setting. And there were Juicers later who were weaker, no? Its very funny that you mention Omega World. I love the game and I think that John Tynes made a brilliant effort but with limited pages he was only able to create a very focused game. I actually started this thread after reading through OW and realizing that it was not enough to work with to really make a long term future campaign. In particular I think it suffered from not having anything but the 3.0 DnD rules to work with. I do think OW is awesome for what it is though. Sparse, evocative writing; good simple rules; etc. The temptation to include Androids ala Phillip K. Dick and humanoid rabbits who turn stuff into rubber is mighty powerful. [/QUOTE]
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