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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3413767" data-attributes="member: 50527"><p>notes of addendum to the divine commandments of powergaming rogues</p><p></p><p>5c. Thou shalt acquire by any means available as many daggers of returning as can be found.</p><p></p><p>1b. If evil, thou shalt take at least 1 Level of assassin and thou shalt take true strike as a spell known.</p><p></p><p>3b. Thou shalt spend ranks in bluff, and acquire the feats combat expertise and improved feint for situations when you find it necessary to remain hand to hand without the benefit of a "tank".</p><p></p><p>5d. If thou dost consider multiclassing, Thou shalt acquire the Multiweapon fighting chain by entering the Ranger core class and selecting the Two Weapon Fighting feat chain. This giveth thee other useful benefits as well, such as Track and Survival for free.</p><p></p><p>6. Thou shalt acquire a means of hauling large amounts of goods away from thy mark, such as a portable hole or a bag of holding.</p><p></p><p>7. Thou shalt force other members of thy party to attain and acquire the spells silence and deeper darkness, or have hide and move silently checks on par with thine own - in order that they shalt not "screw up" thy game.</p><p></p><p>2b. Thou shalt take at least 10 levels of rogue, so that when thou dost attain epic skill - thou canst spend an epic feat to acquire those special class features.</p><p></p><p>2c. If thy DM attempts to rule that thou canst do this, thou shalt get him to house rule it so that thou canst do it.</p><p></p><p>8. Thou shalt at 1st level, acquire the feat Improved Initiative</p><p></p><p>9. Thou shalt carefully consider the use of thy skill points - and not "waste" skill points on skills that have no potential epic usage</p><p></p><p>10. Thou shalt in all things be secretive and stealthy.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3413767, member: 50527"] notes of addendum to the divine commandments of powergaming rogues 5c. Thou shalt acquire by any means available as many daggers of returning as can be found. 1b. If evil, thou shalt take at least 1 Level of assassin and thou shalt take true strike as a spell known. 3b. Thou shalt spend ranks in bluff, and acquire the feats combat expertise and improved feint for situations when you find it necessary to remain hand to hand without the benefit of a "tank". 5d. If thou dost consider multiclassing, Thou shalt acquire the Multiweapon fighting chain by entering the Ranger core class and selecting the Two Weapon Fighting feat chain. This giveth thee other useful benefits as well, such as Track and Survival for free. 6. Thou shalt acquire a means of hauling large amounts of goods away from thy mark, such as a portable hole or a bag of holding. 7. Thou shalt force other members of thy party to attain and acquire the spells silence and deeper darkness, or have hide and move silently checks on par with thine own - in order that they shalt not "screw up" thy game. 2b. Thou shalt take at least 10 levels of rogue, so that when thou dost attain epic skill - thou canst spend an epic feat to acquire those special class features. 2c. If thy DM attempts to rule that thou canst do this, thou shalt get him to house rule it so that thou canst do it. 8. Thou shalt at 1st level, acquire the feat Improved Initiative 9. Thou shalt carefully consider the use of thy skill points - and not "waste" skill points on skills that have no potential epic usage 10. Thou shalt in all things be secretive and stealthy. [/QUOTE]
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