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<blockquote data-quote="Mistwell" data-source="post: 3415182" data-attributes="member: 2525"><p>I agree. I think reach weapons for rogues are an often overlooked tactic. Reach weapons increase the squares you can flank from. They allow you to more often obtain a full attack while still being outside of your opponants full counter attack. They result in more attacks of opportunity against your opponants, which works well with combat reflexes (a good feat for a rogue with a reach weapon and a good dex). Reach weapons work well with spring attack, and tumble, as well. And as mentioned a spiked chain is a nice reach weapon that lets you use weapon finesse as well (another fine feat for a rogue with a good dex).</p><p></p><p>In my opinion, there are three good stategies for a combat-oriented rogue: two weapon fighting, reach weapon, and ranged weapon. Each has it's strengths and weaknesses, and I don't think you could call one out as being clearly better or worse than any of the others.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3415182, member: 2525"] I agree. I think reach weapons for rogues are an often overlooked tactic. Reach weapons increase the squares you can flank from. They allow you to more often obtain a full attack while still being outside of your opponants full counter attack. They result in more attacks of opportunity against your opponants, which works well with combat reflexes (a good feat for a rogue with a reach weapon and a good dex). Reach weapons work well with spring attack, and tumble, as well. And as mentioned a spiked chain is a nice reach weapon that lets you use weapon finesse as well (another fine feat for a rogue with a good dex). In my opinion, there are three good stategies for a combat-oriented rogue: two weapon fighting, reach weapon, and ranged weapon. Each has it's strengths and weaknesses, and I don't think you could call one out as being clearly better or worse than any of the others. [/QUOTE]
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