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Core rulebook needed?
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<blockquote data-quote="Skywalker" data-source="post: 726326" data-attributes="member: 1538"><p>I think this actually makes it more likely that d20 Modern will be used along with settings than D&D was with some of the settings made for it..</p><p></p><p>My favourite d20 settings (Slaine, Spycraft and Fading Suns) needed to significantly change the classes etc found in D&D to make it work. The reason being that D&D imports a number of factors peculiar to that game and it's style that don't necessarily suit other settings. So many of the settings rewrote how magic worked, made new classes that superceded the existing ones and even made rules changes like Defence.</p><p></p><p>On the other hand d20 Modern is much broader in it's applicability. The basic classes will be usable in all styles of games and the advanced classes have a much broader appeal too. I think you will see settings for d20 Modern just adding bits to d20 Modern rather than rewriting it like additional classes.</p><p></p><p>Good examples of this include Digital Burn which simply added new classes as the existing classes were acceptable (they didn't try and create a new Thief class as the Infilitrator was fine). Dark Inheritance also uses d20 Modern in its entirely and simply adds extra bits to get across the peculiarities of the setting.</p><p></p><p>So I think that d20 Modern is a much more useful book and will be more vital to settings made for it than D&D was.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 726326, member: 1538"] I think this actually makes it more likely that d20 Modern will be used along with settings than D&D was with some of the settings made for it.. My favourite d20 settings (Slaine, Spycraft and Fading Suns) needed to significantly change the classes etc found in D&D to make it work. The reason being that D&D imports a number of factors peculiar to that game and it's style that don't necessarily suit other settings. So many of the settings rewrote how magic worked, made new classes that superceded the existing ones and even made rules changes like Defence. On the other hand d20 Modern is much broader in it's applicability. The basic classes will be usable in all styles of games and the advanced classes have a much broader appeal too. I think you will see settings for d20 Modern just adding bits to d20 Modern rather than rewriting it like additional classes. Good examples of this include Digital Burn which simply added new classes as the existing classes were acceptable (they didn't try and create a new Thief class as the Infilitrator was fine). Dark Inheritance also uses d20 Modern in its entirely and simply adds extra bits to get across the peculiarities of the setting. So I think that d20 Modern is a much more useful book and will be more vital to settings made for it than D&D was. [/QUOTE]
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