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Core rulebook needed?
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<blockquote data-quote="Kae'Yoss" data-source="post: 748554" data-attributes="member: 4134"><p>Not really. We had to play without MM2 for a couple of years now, and we managed, right? There are enough monsters in that, too.</p><p></p><p></p><p></p><p>Only if you don't create your own. If you do, the guidelines and examples of the core rules are enough. If you don't, you'll need another book - but you need that for d20M, too (Urban Arcana campaign setting is due may this year, afaik)</p><p></p><p></p><p></p><p>Above, you were complaining that the critters from MM1 aren't enough, now you want to cut that number further to fit it in one book.</p><p></p><p>And to reiterate: I like D&D-Magic. I don't really know WoT magic, though.</p><p></p><p></p><p></p><p>A sword deals less base damage than a gun. 2d12 (13 on average) is more than 2d6 (4.5 on average), for the heaviest gun and sword, respecitvely. But the +3 flaming greatsword, in the hands of that half-orc barbarian (base str 20 at his level)in rage, wearing a belt of giant's strength, using 5 points of power attack, will deal 2d6+21 damage +1d6 fire (31.5 on average), the fireball of the wiz 10 will deal 10d6 (35) damage, and we haven't looked into the real high-level spells, crits with scythes, or the other high-level stuff yet. At about 5th level, it becomes quite possible for damage to exceed the CON score of the party tank, ab about level 10, it will be commonplace. You'll end up making a check for MD with every single attack!</p><p></p><p></p><p></p><p></p><p>Starting occupations don't really offer career chances that standard classes in D&D don't: you have the SA: Doctor, and you can become a good Doctor. You have the base class Fighter, which enables you to become a good Fighter. Career isn't really tied to rules. It's tied to events within the game.</p><p></p><p></p><p></p><p>Yea, I have heard of flying ships. I have had a couple of them in the Fantasy stuff I watched and read. But I watched and read tons of stuff. The Fellowship was travelling on foot for the most part, and the rest was done on horse or boat (and the difference that brings to fighting stile can be created within D&D rules). The novels I read featured horses, too, or just plain teleporting. Vehicles don't play a major role in fantasy.</p><p></p><p>There are ships, I give you that. But I don't think that we really need more than a couple of pages (or even more than one) of the core rules dedicated to fighting with those (not just on those). It would take up spece for more important stuff, and if you need it for your game, you can make something up easily, or get a d20 product. Better that than to do without more important stuff most parties need, or get everyone to pay more for the books.</p><p></p><p></p><p></p><p></p><p>"Steal" is the wrong term. It would mean that d20 Modern "stole" the very core of its rules from D&D. Fact is that they put out D&D first, and the feedback of many thousands has brought them insights that even playtesting wouldn't offer. They decided to learn from that, and create a revision of the rules. They also, wisely IMO, decided that they could also use those insights for the other d20 Games they released.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 748554, member: 4134"] Not really. We had to play without MM2 for a couple of years now, and we managed, right? There are enough monsters in that, too. [B][/B] Only if you don't create your own. If you do, the guidelines and examples of the core rules are enough. If you don't, you'll need another book - but you need that for d20M, too (Urban Arcana campaign setting is due may this year, afaik) [B][/B] Above, you were complaining that the critters from MM1 aren't enough, now you want to cut that number further to fit it in one book. And to reiterate: I like D&D-Magic. I don't really know WoT magic, though. [B][/B] A sword deals less base damage than a gun. 2d12 (13 on average) is more than 2d6 (4.5 on average), for the heaviest gun and sword, respecitvely. But the +3 flaming greatsword, in the hands of that half-orc barbarian (base str 20 at his level)in rage, wearing a belt of giant's strength, using 5 points of power attack, will deal 2d6+21 damage +1d6 fire (31.5 on average), the fireball of the wiz 10 will deal 10d6 (35) damage, and we haven't looked into the real high-level spells, crits with scythes, or the other high-level stuff yet. At about 5th level, it becomes quite possible for damage to exceed the CON score of the party tank, ab about level 10, it will be commonplace. You'll end up making a check for MD with every single attack! [B][/B] Starting occupations don't really offer career chances that standard classes in D&D don't: you have the SA: Doctor, and you can become a good Doctor. You have the base class Fighter, which enables you to become a good Fighter. Career isn't really tied to rules. It's tied to events within the game. [B][/B] Yea, I have heard of flying ships. I have had a couple of them in the Fantasy stuff I watched and read. But I watched and read tons of stuff. The Fellowship was travelling on foot for the most part, and the rest was done on horse or boat (and the difference that brings to fighting stile can be created within D&D rules). The novels I read featured horses, too, or just plain teleporting. Vehicles don't play a major role in fantasy. There are ships, I give you that. But I don't think that we really need more than a couple of pages (or even more than one) of the core rules dedicated to fighting with those (not just on those). It would take up spece for more important stuff, and if you need it for your game, you can make something up easily, or get a d20 product. Better that than to do without more important stuff most parties need, or get everyone to pay more for the books. [B][/B] "Steal" is the wrong term. It would mean that d20 Modern "stole" the very core of its rules from D&D. Fact is that they put out D&D first, and the feedback of many thousands has brought them insights that even playtesting wouldn't offer. They decided to learn from that, and create a revision of the rules. They also, wisely IMO, decided that they could also use those insights for the other d20 Games they released. [/QUOTE]
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