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<blockquote data-quote="Rystil Arden" data-source="post: 3089591" data-attributes="member: 29014"><p>And yet as MEM points out, it can easily fit perfectly with his flavour, and beyond AC, it mechanically synergises excellently with the Charismatic character type that he is meant to be on top of all that. The crunch is just there to help play new and exciting concepts. Any sort of fluff can be invented as needed, as iwatt showed with a few inventive examples of changing fluff earlier upthread. Without the crunch, though, and these can really even be minor tweaks made to compliment the new flavour, like the tinkering and homebrewing iwatt suggests, many concepts are likely to fall flat.</p><p></p><p>The Swashbuckler isn't the only one--something like an animistic Shaman who talks to the spirits of nature and has a spirit guide and goes into trances requires a bit of retooling to accomplish (if the GM just gives the player a spirit guide for free when playing a Druid, for instance, this is effectively still adding a class feature) or a Wizard who summons and makes pacts with demons for vile acts in exchange for long-term service as his main MO from the beginning, etc. I don't suggest that you need to add the kitchen sink of all modules to accomplish it though--just a little creativity and leeway from a strict core-only standpoint. If you can agree with that, then I think despite a bit of a disconnect on terminology, that we fundamentally do agree.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3089591, member: 29014"] And yet as MEM points out, it can easily fit perfectly with his flavour, and beyond AC, it mechanically synergises excellently with the Charismatic character type that he is meant to be on top of all that. The crunch is just there to help play new and exciting concepts. Any sort of fluff can be invented as needed, as iwatt showed with a few inventive examples of changing fluff earlier upthread. Without the crunch, though, and these can really even be minor tweaks made to compliment the new flavour, like the tinkering and homebrewing iwatt suggests, many concepts are likely to fall flat. The Swashbuckler isn't the only one--something like an animistic Shaman who talks to the spirits of nature and has a spirit guide and goes into trances requires a bit of retooling to accomplish (if the GM just gives the player a spirit guide for free when playing a Druid, for instance, this is effectively still adding a class feature) or a Wizard who summons and makes pacts with demons for vile acts in exchange for long-term service as his main MO from the beginning, etc. I don't suggest that you need to add the kitchen sink of all modules to accomplish it though--just a little creativity and leeway from a strict core-only standpoint. If you can agree with that, then I think despite a bit of a disconnect on terminology, that we fundamentally do agree. [/QUOTE]
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