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*Pathfinder & Starfinder
Core Rules Survivor: Round 1 (is over)
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<blockquote data-quote="Nifft" data-source="post: 3639914" data-attributes="member: 6562"><p><span style="font-size: 15px">Round 1 is OVER!</span></p><p></p><p>Go vote in <strong><a href="http://www.enworld.org/showthread.php?t=201378" target="_blank">Round 2</a></strong> right now!</p><p></p><p>- - -</p><p></p><p>Vote for the rule you <strong>like most</strong>. The last rule left on the island will <u>stay on the island</u> forever. So, choose which rule returns to your game soonest!</p><p></p><p>Setting a completely arbitrary benchmark, I've thrown out the more liked choices from the last poll. The remaining islanders are:</p><ul> <li data-xf-list-type="ul"> Fixed Skill DCs (e.g. Diplomacy & Tumble)</li> <li data-xf-list-type="ul"> Skill granularity: Listen / Search / Spot vs. Perception, Hide / Move Silently vs. Stealth, etc.</li> <li data-xf-list-type="ul"> Tripping mechanics</li> <li data-xf-list-type="ul"> Grappling mechanics</li> <li data-xf-list-type="ul"> Other special attack wonkyness (sunder, disarm); and size modifiers to all special attacks</li> <li data-xf-list-type="ul"> Pokemounts</li> <li data-xf-list-type="ul"> Dodge feat mechanics</li> <li data-xf-list-type="ul"> Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain</li> <li data-xf-list-type="ul"> Level loss (energy drain, death)</li> <li data-xf-list-type="ul"> Turn Undead: look-up tables are so 30 years ago</li> <li data-xf-list-type="ul"> Massive Damage Save</li> <li data-xf-list-type="ul"> Multi-classing: save stacking, favored class, XP penalties, Monk & Paladin restrictions</li> <li data-xf-list-type="ul"> Counterspell mechanics: throwing away my action to maybe stop yours</li> </ul><p></p><p>You know the drill. Vote with love, people! There's gotta be a rule you don't hate up there! Or at least, a rule you hate less! Yay!</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3639914, member: 6562"] [size=4]Round 1 is OVER![/size] Go vote in [b][url=http://www.enworld.org/showthread.php?t=201378]Round 2[/url][/b] right now! - - - Vote for the rule you [b]like most[/b]. The last rule left on the island will [u]stay on the island[/u] forever. So, choose which rule returns to your game soonest! Setting a completely arbitrary benchmark, I've thrown out the more liked choices from the last poll. The remaining islanders are: [list] [*] Fixed Skill DCs (e.g. Diplomacy & Tumble) [*] Skill granularity: Listen / Search / Spot vs. Perception, Hide / Move Silently vs. Stealth, etc. [*] Tripping mechanics [*] Grappling mechanics [*] Other special attack wonkyness (sunder, disarm); and size modifiers to all special attacks [*] Pokemounts [*] Dodge feat mechanics [*] Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain [*] Level loss (energy drain, death) [*] Turn Undead: look-up tables are so 30 years ago [*] Massive Damage Save [*] Multi-classing: save stacking, favored class, XP penalties, Monk & Paladin restrictions [*] Counterspell mechanics: throwing away my action to maybe stop yours [/list] You know the drill. Vote with love, people! There's gotta be a rule you don't hate up there! Or at least, a rule you hate less! Yay! Cheers, -- N [/QUOTE]
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Core Rules Survivor: Round 1 (is over)
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