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Core Rules vs. E-Tools
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<blockquote data-quote="Vpenman" data-source="post: 1250829" data-attributes="member: 6794"><p>This must be regarding the original Core Rules program published in 1996. Core Rules II and the Expansion did support NT. FWIW (and hoping I am not getting too defensive here), NT was not listed as a supported OS on the box. </p><p></p><p>I do appreciate the response.</p><p></p><p>Also, in the interest of honesty, etc., while I recognize the original CR program had many problems, it was not because the development was rushed. I believe they are more related to: Supporting both Windows 3.1 and Windows 95 which were very different operating systems (during development, we worked with two betas plus the final versions of '95), several (silently reved) versions of Win32s which were supposed (but did not) allow you to do the same thing with 3.1 as you could with '95, four different versions of our C++ compiler, created a fully-animated, 3D minimovie, and hired and put together a staff that was working on its first project together. </p><p></p><p>In retrospect, it would have been better to have foregone the 3D movie (which took over half of the budget) and concentrated on the actual program (which you rightly note is a database program). Given the timing, there was not much we could do about the OS and compiler changes. </p><p></p><p>The project had a two-month design and 18 month development cycle which is actually pretty generous. As the spec was not much changed during development, this is much more time than what we had for CRII and over three times the time we had for the expansion.</p><p></p><p>Any other responses out there?</p><p></p><p>Victor</p></blockquote><p></p>
[QUOTE="Vpenman, post: 1250829, member: 6794"] This must be regarding the original Core Rules program published in 1996. Core Rules II and the Expansion did support NT. FWIW (and hoping I am not getting too defensive here), NT was not listed as a supported OS on the box. I do appreciate the response. Also, in the interest of honesty, etc., while I recognize the original CR program had many problems, it was not because the development was rushed. I believe they are more related to: Supporting both Windows 3.1 and Windows 95 which were very different operating systems (during development, we worked with two betas plus the final versions of '95), several (silently reved) versions of Win32s which were supposed (but did not) allow you to do the same thing with 3.1 as you could with '95, four different versions of our C++ compiler, created a fully-animated, 3D minimovie, and hired and put together a staff that was working on its first project together. In retrospect, it would have been better to have foregone the 3D movie (which took over half of the budget) and concentrated on the actual program (which you rightly note is a database program). Given the timing, there was not much we could do about the OS and compiler changes. The project had a two-month design and 18 month development cycle which is actually pretty generous. As the spec was not much changed during development, this is much more time than what we had for CRII and over three times the time we had for the expansion. Any other responses out there? Victor [/QUOTE]
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